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Searched refs:fixup_mask (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dglsl_shader.c3391 DWORD fixup_mask = 0; in shader_glsl_color_correction_ext() local
3395 … if (fixup.x_sign_fixup || fixup.x_source != CHANNEL_SOURCE_X) fixup_mask |= WINED3DSP_WRITEMASK_0; in shader_glsl_color_correction_ext()
3396 … if (fixup.y_sign_fixup || fixup.y_source != CHANNEL_SOURCE_Y) fixup_mask |= WINED3DSP_WRITEMASK_1; in shader_glsl_color_correction_ext()
3397 … if (fixup.z_sign_fixup || fixup.z_source != CHANNEL_SOURCE_Z) fixup_mask |= WINED3DSP_WRITEMASK_2; in shader_glsl_color_correction_ext()
3398 … if (fixup.w_sign_fixup || fixup.w_source != CHANNEL_SOURCE_W) fixup_mask |= WINED3DSP_WRITEMASK_3; in shader_glsl_color_correction_ext()
3399 if (!(mask &= fixup_mask)) in shader_glsl_color_correction_ext()