Searched refs:full_conversion_count (Results 1 – 2 of 2) sorted by relevance
940 buffer->full_conversion_count = 0; in wined3d_buffer_load()973 ++buffer->full_conversion_count; in wined3d_buffer_load()974 if (buffer->full_conversion_count > VB_MAXFULLCONVERSIONS) in wined3d_buffer_load()987 buffer->full_conversion_count = 0; in wined3d_buffer_load()
3728 UINT decl_change_count, full_conversion_count; member