Searched refs:get_pass_handle (Results 1 – 1 of 1) sorted by relevance
465 static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass) in get_pass_handle() function508 if (get_pass_handle(&technique->passes[k]) == pass) in get_valid_pass()2320 return get_pass_handle(&tech->passes[index]); in d3dx_effect_GetPass()2346 return get_pass_handle(pass); in d3dx_effect_GetPassByName()