Searched refs:gl_fog_source (Results 1 – 2 of 2) sorted by relevance
157 if(ctx->gl_fog_source != GL_FRAGMENT_DEPTH_EXT) return; in wine_glEnable()167 if(ctx->gl_fog_source != GL_FRAGMENT_DEPTH_EXT) return; in wine_glDisable()177 ctx->gl_fog_source = param; in wine_glFogi()198 ctx->gl_fog_source = *param; in wine_glFogiv()219 ctx->gl_fog_source = (GLint) param; in wine_glFogf()240 ctx->gl_fog_source = (GLint) *param; in wine_glFogfv()275 if(ctx->gl_fog_source == GL_FOG_COORDINATE_EXT && ctx->fog_enabled) { in wine_glVertex4f()
1997 GLint gl_fog_source; member