Searched refs:glsl_is_color_reg_read (Results 1 – 1 of 1) sorted by relevance
1991 static BOOL glsl_is_color_reg_read(const struct wined3d_shader *shader, unsigned int idx) in glsl_is_color_reg_read() function7376 if (glsl_is_color_reg_read(shader, 0)) in shader_glsl_generate_pshader()7378 if (glsl_is_color_reg_read(shader, 1)) in shader_glsl_generate_pshader()7385 if (glsl_is_color_reg_read(shader, 0)) in shader_glsl_generate_pshader()7387 if (glsl_is_color_reg_read(shader, 1)) in shader_glsl_generate_pshader()7520 if (glsl_is_color_reg_read(shader, 0)) in shader_glsl_generate_pshader()7522 if (glsl_is_color_reg_read(shader, 1)) in shader_glsl_generate_pshader()