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Searched refs:glsl_is_color_reg_read (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dglsl_shader.c1991 static BOOL glsl_is_color_reg_read(const struct wined3d_shader *shader, unsigned int idx) in glsl_is_color_reg_read() function
7376 if (glsl_is_color_reg_read(shader, 0)) in shader_glsl_generate_pshader()
7378 if (glsl_is_color_reg_read(shader, 1)) in shader_glsl_generate_pshader()
7385 if (glsl_is_color_reg_read(shader, 0)) in shader_glsl_generate_pshader()
7387 if (glsl_is_color_reg_read(shader, 1)) in shader_glsl_generate_pshader()
7520 if (glsl_is_color_reg_read(shader, 0)) in shader_glsl_generate_pshader()
7522 if (glsl_is_color_reg_read(shader, 1)) in shader_glsl_generate_pshader()