Searched refs:glsl_program (Results 1 – 1 of 1) sorted by relevance
9773 GL_EXTCALL(glUseProgram(ctx_data->glsl_program ? ctx_data->glsl_program->id : 0)); in shader_glsl_compile_compute_shader()9811 ctx_data->glsl_program = NULL; in set_glsl_compute_shader_program()9820 ctx_data->glsl_program = entry; in set_glsl_compute_shader_program()9976 ctx_data->glsl_program = entry; in set_glsl_shader_program()10286 prev_id = ctx_data->glsl_program ? ctx_data->glsl_program->id : 0; in shader_glsl_select()10288 glsl_program = ctx_data->glsl_program; in shader_glsl_select()10290 if (glsl_program) in shader_glsl_select()10324 if (glsl_program) in shader_glsl_select()10340 prev_id = ctx_data->glsl_program ? ctx_data->glsl_program->id : 0; in shader_glsl_select_compute()10342 program_id = ctx_data->glsl_program ? ctx_data->glsl_program->id : 0; in shader_glsl_select_compute()[all …]