Home
last modified time | relevance | path

Searched refs:glsl_src (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dglsl_shader.c2460 … const struct wined3d_shader_src_param *wined3d_src, DWORD mask, struct glsl_src_param *glsl_src);
3068 … const struct wined3d_shader_src_param *wined3d_src, DWORD mask, struct glsl_src_param *glsl_src, in shader_glsl_add_src_param_ext() argument
3077 glsl_src->reg_name[0] = '\0'; in shader_glsl_add_src_param_ext()
3078 glsl_src->param_str[0] = '\0'; in shader_glsl_add_src_param_ext()
3081 shader_glsl_get_register_name(&wined3d_src->reg, data_type, glsl_src->reg_name, &is_color, ins); in shader_glsl_add_src_param_ext()
3105 shader_glsl_sprintf_cast(reg_name, glsl_src->reg_name, data_type, param_data_type); in shader_glsl_add_src_param_ext()
3106 …shader_glsl_gen_modifier(wined3d_src->modifiers, reg_name->buffer, swizzle_str, glsl_src->param_st… in shader_glsl_add_src_param_ext()
3112 … const struct wined3d_shader_src_param *wined3d_src, DWORD mask, struct glsl_src_param *glsl_src) in shader_glsl_add_src_param() argument
3114 shader_glsl_add_src_param_ext(ins, wined3d_src, mask, glsl_src, wined3d_src->reg.data_type); in shader_glsl_add_src_param()