Searched refs:glsl_src (Results 1 – 1 of 1) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | glsl_shader.c | 2460 … const struct wined3d_shader_src_param *wined3d_src, DWORD mask, struct glsl_src_param *glsl_src); 3068 … const struct wined3d_shader_src_param *wined3d_src, DWORD mask, struct glsl_src_param *glsl_src, in shader_glsl_add_src_param_ext() argument 3077 glsl_src->reg_name[0] = '\0'; in shader_glsl_add_src_param_ext() 3078 glsl_src->param_str[0] = '\0'; in shader_glsl_add_src_param_ext() 3081 shader_glsl_get_register_name(&wined3d_src->reg, data_type, glsl_src->reg_name, &is_color, ins); in shader_glsl_add_src_param_ext() 3105 shader_glsl_sprintf_cast(reg_name, glsl_src->reg_name, data_type, param_data_type); in shader_glsl_add_src_param_ext() 3106 …shader_glsl_gen_modifier(wined3d_src->modifiers, reg_name->buffer, swizzle_str, glsl_src->param_st… in shader_glsl_add_src_param_ext() 3112 … const struct wined3d_shader_src_param *wined3d_src, DWORD mask, struct glsl_src_param *glsl_src) in shader_glsl_add_src_param() argument 3114 shader_glsl_add_src_param_ext(ins, wined3d_src, mask, glsl_src, wined3d_src->reg.data_type); in shader_glsl_add_src_param()
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