Home
last modified time | relevance | path

Searched refs:gout (Results 1 – 4 of 4) sorted by relevance

/reactos/modules/rostests/winetests/d3dx9_36/
H A Dmath.c3365 float bout[49], expected, gout[49], rout[49]; in test_D3DXSHEvalConeLight() local
3427 { rout, gout, gout, table, &table[144], &table[144], 0.5f, 1.01f, 1.03f, 1.03f, }, in test_D3DXSHEvalConeLight()
3496 gout[j] = 1.02f + j; in test_D3DXSHEvalConeLight()
3513 equal = compare_float(green[j], gout[j], 0); in test_D3DXSHEvalConeLight()
3515 l, order, j, green[j], gout[j]); in test_D3DXSHEvalConeLight()
3645 { rout, gout, gout, table, &table[180], &table[180], 1.01f, 1.03f, 1.03f, }, in test_D3DXSHEvalDirectionalLight()
3649 { rout, gout, NULL, table, &table[90], NULL, 1.01f, 1.02f, 0.0f, }, in test_D3DXSHEvalDirectionalLight()
3725 float bout[49], expected, gout[49], rout[49]; in test_D3DXSHEvalHemisphereLight() local
3752 { rout, gout, gout, table, &table[8], &table[8], 1.01f, 1.03f, 1.03f, }, in test_D3DXSHEvalHemisphereLight()
3822 float bout[49], expected, gout[49], rout[49]; in test_D3DXSHEvalSphericalLight() local
[all …]
/reactos/sdk/include/dxsdk/
H A Dd3dx9math.h391 …dius, FLOAT Rintensity, FLOAT Gintensity, FLOAT Bintensity, FLOAT *rout, FLOAT *gout, FLOAT *bout);
393 …*dir, FLOAT Rintensity, FLOAT Gintensity, FLOAT Bintensity, FLOAT *rout, FLOAT *gout, FLOAT *bout);
394 …r, const D3DXVECTOR3 *dir, D3DXCOLOR top, D3DXCOLOR bottom, FLOAT *rout, FLOAT *gout, FLOAT *bout);
395 …dius, FLOAT Rintensity, FLOAT Gintensity, FLOAT Bintensity, FLOAT *rout, FLOAT *gout, FLOAT *bout);
399 …HProjectCubeMap(UINT order, IDirect3DCubeTexture9 *cubemap, FLOAT *rout, FLOAT *gout, FLOAT *bout);
/reactos/sdk/tools/winesync/d3dx9_staging/
H A D0008-d3dx9____Add_D3DXSHProjectCubeMap_stub.diff178 …SHProjectCubeMap(UINT order, IDirect3DCubeTexture9 *cubemap, FLOAT *rout, FLOAT *gout, FLOAT *bout)
180 + FIXME("order %u, cubemap %p, rout %p, gout %p, bout %p: stub!\n", order, cubemap, rout, gout, …
186 + *gout = 0.0f;
294 …HProjectCubeMap(UINT order, IDirect3DCubeTexture9 *cubemap, FLOAT *rout, FLOAT *gout, FLOAT *bout);
/reactos/dll/directx/wine/d3dx9_36/
H A Dmath.c2299 order, dir, radius, Rintensity, Gintensity, Bintensity, rout, gout, bout); in D3DXSHEvalConeLight()
2326 if (gout) in D3DXSHEvalConeLight()
2327 gout[index] = temp * Gintensity; in D3DXSHEvalConeLight()
2436 FLOAT *rout, FLOAT *gout, FLOAT *bout) in D3DXSHEvalHemisphereLight() argument
2454 if (gout) in D3DXSHEvalHemisphereLight()
2461 gout[i * i + j] = temp[i * i + j] * a[i]; in D3DXSHEvalHemisphereLight()
2463 gout[i * i + j] = 0.0f; in D3DXSHEvalHemisphereLight()
2489 order, dir, radius, Rintensity, Gintensity, Bintensity, rout, gout, bout); in D3DXSHEvalSphericalLight()
2514 if (gout) in D3DXSHEvalSphericalLight()
2515 gout[index] = temp * Gintensity; in D3DXSHEvalSphericalLight()
[all …]