Searched refs:hBMP (Results 1 – 1 of 1) sorted by relevance
90 HBITMAP hBMP; // Handle Of The Bitmap in LoadGLTextures() local100 …hBMP=(HBITMAP)LoadImage(GetModuleHandle(NULL),MAKEINTRESOURCE(Texture[loop]), IMAGE_BITMAP, 0, 0, … in LoadGLTextures()101 if (hBMP) // Does The Bitmap Exist? in LoadGLTextures()103 GetObject(hBMP,sizeof(BMP), &BMP); // Get The Object in LoadGLTextures()