Searched refs:idx_temp_reg (Results 1 – 1 of 1) sorted by relevance
2087 const struct wined3d_shader_indexable_temp *idx_temp_reg; in shader_generate_glsl_declarations() local2426 …LIST_FOR_EACH_ENTRY(idx_temp_reg, ®_maps->indexable_temps, struct wined3d_shader_indexable_temp… in shader_generate_glsl_declarations()2428 if (idx_temp_reg->component_count != 4) in shader_generate_glsl_declarations()2429 FIXME("Ignoring component count %u.\n", idx_temp_reg->component_count); in shader_generate_glsl_declarations()2430 …shader_addline(buffer, "vec4 X%u[%u];\n", idx_temp_reg->register_idx, idx_temp_reg->register_size); in shader_generate_glsl_declarations()