Home
last modified time | relevance | path

Searched refs:input_reg_map (Results 1 – 3 of 3) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dglsl_shader.c2621 DWORD idx = shader->u.ps.input_reg_map[reg->idx[0].offset]; in shader_glsl_get_register_name()
6506 shader->u.ps.input_reg_map[input->register_idx], reg_mask, reg_mask); in shader_glsl_input_pack()
6530 shader->u.ps.input_reg_map[input->register_idx], reg_mask, in shader_glsl_input_pack()
6532 shader->u.ps.input_reg_map[input->register_idx], reg_mask); in shader_glsl_input_pack()
6539 shader->u.ps.input_reg_map[input->register_idx]); in shader_glsl_input_pack()
6542 shader->u.ps.input_reg_map[input->register_idx], reg_mask, in shader_glsl_input_pack()
6547 shader->u.ps.input_reg_map[input->register_idx], reg_mask, reg_mask); in shader_glsl_input_pack()
6553 shader->u.ps.input_reg_map[input->register_idx], reg_mask, reg_mask); in shader_glsl_input_pack()
6556 shader->u.ps.input_reg_map[input->register_idx], reg_mask, reg_mask); in shader_glsl_input_pack()
6559 shader->u.ps.input_reg_map[input->register_idx], reg_mask, reg_mask); in shader_glsl_input_pack()
[all …]
H A Dshader.c4054 shader->u.ps.input_reg_map[i] = i; in pixel_shader_init()
4065 shader->u.ps.input_reg_map[i] = shader->u.ps.declared_in_count++; in pixel_shader_init()
4066 else shader->u.ps.input_reg_map[i] = ~0U; in pixel_shader_init()
H A Dwined3d_private.h4053 DWORD input_reg_map[MAX_REG_INPUT]; member