Searched refs:input_reg_map (Results 1 – 3 of 3) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | glsl_shader.c | 2621 DWORD idx = shader->u.ps.input_reg_map[reg->idx[0].offset]; in shader_glsl_get_register_name() 6506 shader->u.ps.input_reg_map[input->register_idx], reg_mask, reg_mask); in shader_glsl_input_pack() 6530 shader->u.ps.input_reg_map[input->register_idx], reg_mask, in shader_glsl_input_pack() 6532 shader->u.ps.input_reg_map[input->register_idx], reg_mask); in shader_glsl_input_pack() 6539 shader->u.ps.input_reg_map[input->register_idx]); in shader_glsl_input_pack() 6542 shader->u.ps.input_reg_map[input->register_idx], reg_mask, in shader_glsl_input_pack() 6547 shader->u.ps.input_reg_map[input->register_idx], reg_mask, reg_mask); in shader_glsl_input_pack() 6553 shader->u.ps.input_reg_map[input->register_idx], reg_mask, reg_mask); in shader_glsl_input_pack() 6556 shader->u.ps.input_reg_map[input->register_idx], reg_mask, reg_mask); in shader_glsl_input_pack() 6559 shader->u.ps.input_reg_map[input->register_idx], reg_mask, reg_mask); in shader_glsl_input_pack() [all …]
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H A D | shader.c | 4054 shader->u.ps.input_reg_map[i] = i; in pixel_shader_init() 4065 shader->u.ps.input_reg_map[i] = shader->u.ps.declared_in_count++; in pixel_shader_init() 4066 else shader->u.ps.input_reg_map[i] = ~0U; in pixel_shader_init()
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H A D | wined3d_private.h | 4053 DWORD input_reg_map[MAX_REG_INPUT]; member
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