Searched refs:is_color (Results 1 – 2 of 2) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | arb_program_shader.c | 1259 BOOL is_color; in shader_arb_get_dst_param() local 2187 BOOL is_color; in pshader_hw_texm3x2pad() local 2208 BOOL is_color; in pshader_hw_texm3x2tex() local 2227 BOOL is_color; in pshader_hw_texm3x3pad() local 2251 BOOL is_color; in pshader_hw_texm3x3tex() local 2274 BOOL is_color; in pshader_hw_texm3x3vspec() local 2316 BOOL is_color; in pshader_hw_texm3x3spec() local 2417 BOOL is_color; in pshader_hw_texm3x3() local 2436 BOOL is_color; in pshader_hw_texm3x2depth() local 2673 BOOL is_color; in shader_hw_sincos() local [all …]
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H A D | glsl_shader.c | 2546 enum wined3d_data_type data_type, char *register_name, BOOL *is_color, in shader_glsl_get_register_name() argument 2564 *is_color = FALSE; in shader_glsl_get_register_name() 2581 *is_color = TRUE; in shader_glsl_get_register_name() 3074 BOOL is_color = FALSE; in shader_glsl_add_src_param_ext() local 3081 shader_glsl_get_register_name(&wined3d_src->reg, data_type, glsl_src->reg_name, &is_color, ins); in shader_glsl_add_src_param_ext() 3082 shader_glsl_get_swizzle(wined3d_src, is_color, mask, swizzle_str); in shader_glsl_add_src_param_ext() 3123 BOOL is_color = FALSE; in shader_glsl_add_dst_param() local 3129 glsl_dst->reg_name, &is_color, ins); in shader_glsl_add_dst_param() 3444 BOOL is_color; in shader_glsl_color_correction() local 3446 …shader_glsl_get_register_name(&ins->dst[0].reg, ins->dst[0].reg.data_type, reg_name, &is_color, in… in shader_glsl_color_correction()
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