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Searched refs:is_color (Results 1 – 2 of 2) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Darb_program_shader.c1259 BOOL is_color; in shader_arb_get_dst_param() local
2187 BOOL is_color; in pshader_hw_texm3x2pad() local
2208 BOOL is_color; in pshader_hw_texm3x2tex() local
2227 BOOL is_color; in pshader_hw_texm3x3pad() local
2251 BOOL is_color; in pshader_hw_texm3x3tex() local
2274 BOOL is_color; in pshader_hw_texm3x3vspec() local
2316 BOOL is_color; in pshader_hw_texm3x3spec() local
2417 BOOL is_color; in pshader_hw_texm3x3() local
2436 BOOL is_color; in pshader_hw_texm3x2depth() local
2673 BOOL is_color; in shader_hw_sincos() local
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H A Dglsl_shader.c2546 enum wined3d_data_type data_type, char *register_name, BOOL *is_color, in shader_glsl_get_register_name() argument
2564 *is_color = FALSE; in shader_glsl_get_register_name()
2581 *is_color = TRUE; in shader_glsl_get_register_name()
3074 BOOL is_color = FALSE; in shader_glsl_add_src_param_ext() local
3081 shader_glsl_get_register_name(&wined3d_src->reg, data_type, glsl_src->reg_name, &is_color, ins); in shader_glsl_add_src_param_ext()
3082 shader_glsl_get_swizzle(wined3d_src, is_color, mask, swizzle_str); in shader_glsl_add_src_param_ext()
3123 BOOL is_color = FALSE; in shader_glsl_add_dst_param() local
3129 glsl_dst->reg_name, &is_color, ins); in shader_glsl_add_dst_param()
3444 BOOL is_color; in shader_glsl_color_correction() local
3446 …shader_glsl_get_register_name(&ins->dst[0].reg, ins->dst[0].reg.data_type, reg_name, &is_color, in… in shader_glsl_color_correction()