Searched refs:joiningLoops (Results 1 – 1 of 1) sorted by relevance
330 int joiningLoops = FALSE; in __gl_meshSplice() local342 joiningLoops = TRUE; in __gl_meshSplice()359 if( ! joiningLoops ) { in __gl_meshSplice()387 int joiningLoops = FALSE; in __gl_meshDelete() local394 joiningLoops = TRUE; in __gl_meshDelete()406 if( ! joiningLoops ) { in __gl_meshDelete()511 int joiningLoops = FALSE; in __gl_meshConnect() local519 joiningLoops = TRUE; in __gl_meshConnect()535 if( ! joiningLoops ) { in __gl_meshConnect()