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Searched refs:lod_bias (Results 1 – 6 of 6) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dsampler.c98 GL_EXTCALL(glSamplerParameterf(sampler->name, GL_TEXTURE_LOD_BIAS, desc->lod_bias)); in wined3d_sampler_cs_init()
H A Dtexture.c777 gl_tex->sampler_desc.lod_bias = 0.0f;
989 GL_TEXTURE_LOD_BIAS_EXT, sampler_desc->lod_bias);
H A Dstate.c3639 } lod_bias; in wined3d_sampler_desc_from_sampler_states() local
3658 lod_bias.d = sampler_states[WINED3D_SAMP_MIPMAP_LOD_BIAS]; in wined3d_sampler_desc_from_sampler_states()
3659 desc->lod_bias = lod_bias.f; in wined3d_sampler_desc_from_sampler_states()
H A Ddevice.c792 desc.lod_bias = 0.0f; in create_default_samplers()
/reactos/sdk/include/dxsdk/
H A Dd3dx9mesh.h501 DWORD lod_bias) PURE; in DECLARE_INTERFACE_()
504 DWORD *lod_bias) PURE; in DECLARE_INTERFACE_()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h2022 float lod_bias; member