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Searched refs:mask_str (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dglsl_shader.c77 char mask_str[6]; member
3125 glsl_dst->mask_str[0] = '\0'; in shader_glsl_add_dst_param()
3130 return shader_glsl_get_write_mask(wined3d_dst, glsl_dst->mask_str); in shader_glsl_add_dst_param()
3147 glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]); in shader_glsl_append_dst_ext()
3151 glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]); in shader_glsl_append_dst_ext()
3157 glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]); in shader_glsl_append_dst_ext()
3193 dst_param.mask_str, dst_param.reg_name, dst_param.mask_str); in shader_glsl_add_instruction_modifiers()
3393 char mask_str[6]; in shader_glsl_color_correction_ext() local
3409 shader_glsl_write_mask_to_str(mask, mask_str); in shader_glsl_color_correction_ext()
3438 shader_addline(buffer, "%s%s = %s;\n", reg_name, mask_str, arguments); in shader_glsl_color_correction_ext()
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