Searched refs:mesh_vertices (Results 1 – 2 of 2) sorted by relevance
4323 const BYTE *mesh_vertices; in D3DXLoadMeshFromXInMemory() local4331 hr = mesh->lpVtbl->LockVertexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_vertices); in D3DXLoadMeshFromXInMemory()4339 (D3DXVECTOR3*)mesh_vertices, in D3DXLoadMeshFromXInMemory()4348 (D3DXVECTOR3*)(mesh_vertices + mesh_decl[k].Offset), in D3DXLoadMeshFromXInMemory()4352 mesh_vertices + mesh_decl[k].Offset, in D3DXLoadMeshFromXInMemory()4358 mesh_vertices += mesh_vertex_size; in D3DXLoadMeshFromXInMemory()
1533 const void *mesh_vertices; in check_vertex_buffer_() local1540 hr = mesh->lpVtbl->LockVertexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_vertices); in check_vertex_buffer_()1551 const FLOAT *got_float = mesh_vertices; in check_vertex_buffer_()1622 mesh_vertices = (BYTE*)mesh_vertices + vertex_size; in check_vertex_buffer_()