Searched refs:move_list (Results 1 – 3 of 3) sorted by relevance
119 } move_list[MOVE_LIST_SIZE], save_path[MOVE_LIST_SIZE], path[MOVE_LIST_SIZE]; variable242 move_list[sqnum].x = cur_sq_x; in create_maze()243 move_list[sqnum].y = cur_sq_y; in create_maze()244 move_list[sqnum].dir = newdoor; in create_maze()274 save_path[i].x = move_list[i].x; in create_maze()275 save_path[i].y = move_list[i].y; in create_maze()276 save_path[i].dir = move_list[i].dir; in create_maze()371 cur_sq_x = move_list[sqnum].x; in backup()372 cur_sq_y = move_list[sqnum].y; in backup()
113 } move_list[MOVE_LIST_SIZE], save_path[MOVE_LIST_SIZE], path[MOVE_LIST_SIZE]; variable285 move_list[sqnum].x = cur_sq_x; in create_maze()286 move_list[sqnum].y = cur_sq_y; in create_maze()287 move_list[sqnum].dir = newdoor; in create_maze()316 save_path[i].x = move_list[i].x; in create_maze()317 save_path[i].y = move_list[i].y; in create_maze()318 save_path[i].dir = move_list[i].dir; in create_maze()407 cur_sq_x = move_list[sqnum].x; in backup()408 cur_sq_y = move_list[sqnum].y; in backup()
952 LIST_ENTRY move_list, *le; in move_across_subvols() local960 InitializeListHead(&move_list); in move_across_subvols()985 le = move_list.Flink; in move_across_subvols()986 while (le != &move_list) { in move_across_subvols()1010 le = move_list.Flink; in move_across_subvols()1011 while (le != &move_list) { in move_across_subvols()1173 le = move_list.Flink; in move_across_subvols()1174 while (le != &move_list) { in move_across_subvols()1421 le = move_list.Flink; in move_across_subvols()1422 while (le != &move_list) { in move_across_subvols()[all …]