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Searched refs:needs_legacy_glsl_syntax (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dglsl_shader.c2630 if (needs_legacy_glsl_syntax(gl_info) in shader_glsl_get_register_name()
2645 if (needs_legacy_glsl_syntax(gl_info) in shader_glsl_get_register_name()
3246 BOOL legacy_syntax = needs_legacy_glsl_syntax(gl_info); in shader_glsl_get_sample_function()
6543 needs_legacy_glsl_syntax(gl_info) in shader_glsl_input_pack()
7374 if (needs_legacy_glsl_syntax(gl_info)) in shader_glsl_generate_pshader()
7455 if (!needs_legacy_glsl_syntax(gl_info)) in shader_glsl_generate_pshader()
7650 if (!needs_legacy_glsl_syntax(gl_info)) in shader_glsl_generate_vshader()
9150 if (!needs_legacy_glsl_syntax(gl_info)) in shader_glsl_generate_ffp_fragment_shader()
10040 if (!needs_legacy_glsl_syntax(gl_info)) in set_glsl_shader_program()
10125 if (needs_legacy_glsl_syntax(gl_info)) in set_glsl_shader_program()
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