Searched refs:newVertex2 (Results 1 – 1 of 1) sorted by relevance
278 GLUvertex *newVertex2= allocVertex(); in __gl_meshMakeEdge() local283 if (newVertex1 == NULL || newVertex2 == NULL || newFace == NULL) { in __gl_meshMakeEdge()285 if (newVertex2 != NULL) memFree(newVertex2); in __gl_meshMakeEdge()293 memFree(newVertex2); in __gl_meshMakeEdge()299 MakeVertex( newVertex2, e->Sym, &mesh->vHead ); in __gl_meshMakeEdge()