Searched refs:new_sprites (Results 1 – 1 of 1) sorted by relevance
349 struct sprite *new_sprites; in d3dx9_sprite_Draw() local365 new_sprites = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, in d3dx9_sprite_Draw()367 if (!new_sprites) in d3dx9_sprite_Draw()369 This->sprites = new_sprites; in d3dx9_sprite_Draw()