Searched refs:normal_src (Results 1 – 2 of 2) sorted by relevance
82 + D3DXVECTOR3 *normal_src = (D3DXVECTOR3*)((BYTE*)src_vertices + size * skin->bones[…86 + D3DXVec3TransformNormal(&normal, normal_src, &bone_inverse);
469 …D3DXVECTOR3 *normal_src = (D3DXVECTOR3*)((BYTE*)src_vertices + size * skin->bones[i].vertices[j] +… in d3dx9_skin_info_UpdateSkinnedMesh() local473 D3DXVec3TransformNormal(&normal, normal_src, &bone_inverse); in d3dx9_skin_info_UpdateSkinnedMesh()