Searched refs:num_consts (Results 1 – 3 of 3) sorted by relevance
534 for (i = 0; i < fixup->super.num_consts; ++i) in shader_arb_load_np2fixup_constants()3795 fixup->super.num_consts = (cur_fixup_sampler + 1) >> 1; in shader_arb_generate_pshader()3796 if (fixup->super.num_consts) { in shader_arb_generate_pshader()3798 … fixup->super.num_consts, fixup->offset, fixup->super.num_consts + fixup->offset - 1); in shader_arb_generate_pshader()
4247 WORD num_consts; member
1237 …GL_EXTCALL(glUniform4fv(ps->np2_fixup_location, ps->np2_fixup_info->num_consts, &np2fixup_constant… in shader_glsl_load_np2fixup_constants()7360 fixup->num_consts = (cur + 1) >> 1; in shader_glsl_generate_pshader()7362 shader_addline(buffer, "uniform vec4 %s_samplerNP2Fixup[%u];\n", prefix, fixup->num_consts); in shader_glsl_generate_pshader()