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Searched refs:num_strips (Results 1 – 2 of 2) sorted by relevance

/reactos/dll/opengl/glu32/src/libnurbs/interface/
H A DbezierPatchMesh.h110 …at **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips);
115 …s(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips);
H A DbezierPatchMesh.cc48 …ps(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips) in drawStrips() argument
53 for(i=0; i<num_strips; i++) in drawStrips()
551 …oat **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips) in bezierPatchMeshListCollect() argument
561 *num_strips = bezierPatchMeshListTotalStrips(list); in bezierPatchMeshListCollect()
563 *length_array = (int*) malloc(sizeof(int) * (*num_strips)); in bezierPatchMeshListCollect()
566 *type_array = (GLenum*) malloc(sizeof(GLenum) * (*num_strips)); in bezierPatchMeshListCollect()