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Searched refs:num_ulines (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/opengl/glu32/src/libnurbs/internals/
H A Dslicer.cc1076 Int num_ulines; in slice_new() local
1102 num_ulines = 2; in slice_new()
1105 num_ulines = 3 + (Int) ((uMax-uMin)/mydu); in slice_new()
1116 if(isRect && (num_ulines<=2 || num_vlines<=2)) in slice_new()
1128 triangulateRectGen(loop, num_ulines-2, num_vlines-2, backend); in slice_new()
1130 else if( (num_ulines<=2 || num_vlines <=2) && ulinear) in slice_new()
1134 else if( (!ulinear) && (!vlinear) && (num_ulines == 2) && (num_vlines > 2)) in slice_new()
1142 gridWrap grid(num_ulines, num_vlines, uMin, uMax, vMin, vMax); in slice_new()