Searched refs:num_ulines (Results 1 – 1 of 1) sorted by relevance
1076 Int num_ulines; in slice_new() local1102 num_ulines = 2; in slice_new()1105 num_ulines = 3 + (Int) ((uMax-uMin)/mydu); in slice_new()1116 if(isRect && (num_ulines<=2 || num_vlines<=2)) in slice_new()1128 triangulateRectGen(loop, num_ulines-2, num_vlines-2, backend); in slice_new()1130 else if( (num_ulines<=2 || num_vlines <=2) && ulinear) in slice_new()1134 else if( (!ulinear) && (!vlinear) && (num_ulines == 2) && (num_vlines > 2)) in slice_new()1142 gridWrap grid(num_ulines, num_vlines, uMin, uMax, vMin, vMax); in slice_new()