Searched refs:outcount (Results 1 – 2 of 2) sorted by relevance
868 rat = outcount >> 8; \871 rat = (incount<<8) / outcount; \884 outcount += nbits; \910 long incount, outcount, checkpoint; in LZWEncode() local927 outcount = sp->enc_outcount; in LZWEncode()1008 outcount = 0; in LZWEncode()1036 outcount = 0; in LZWEncode()1053 sp->enc_outcount = outcount; in LZWEncode()1076 long outcount = sp->enc_outcount; in LZWPostEncode() local1094 outcount = 0; in LZWPostEncode()
908 GLuint incount, outcount; in gl_userclip_polygon() local931 outcount = 0; in gl_userclip_polygon()939 outlist[outcount++] = currj; in gl_userclip_polygon()973 outlist[outcount++] = VB->Free; in gl_userclip_polygon()977 outlist[outcount++] = currj; in gl_userclip_polygon()1013 outlist[outcount++] = VB->Free; in gl_userclip_polygon()1024 if (outcount>=VB_SIZE-1) { in gl_userclip_polygon()1027 MEMCPY( vlist, vlist2, outcount * sizeof(GLuint) ); in gl_userclip_polygon()1040 incount = outcount; in gl_userclip_polygon()1050 MEMCPY( vlist, vlist2, outcount * sizeof(GLuint) ); in gl_userclip_polygon()[all …]