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Searched refs:output_legacy_texcoord (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dglsl_shader.c8720 BOOL output_legacy_texcoord = legacy_syntax; in shader_glsl_generate_ffp_vertex_shader() local
8731 output_legacy_texcoord = FALSE; in shader_glsl_generate_ffp_vertex_shader()
8758 if (output_legacy_texcoord) in shader_glsl_generate_ffp_vertex_shader()