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Searched refs:output_signature_elements (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dshader.c992 struct wined3d_shader_signature_element output_signature_elements[MAX_REG_OUTPUT]; in shader_get_registers_used() local
1003 memset(output_signature_elements, 0, sizeof(output_signature_elements)); in shader_get_registers_used()
1439 shader_signature_from_usage(&output_signature_elements[10], in shader_get_registers_used()
1445 shader_signature_from_usage(&output_signature_elements[11], in shader_get_registers_used()
1451 shader_signature_from_usage(&output_signature_elements[11], in shader_get_registers_used()
1465 output_signature_elements[idx].mask |= ins.dst[i].write_mask; in shader_get_registers_used()
1470 shader_signature_from_usage(&output_signature_elements[idx], in shader_get_registers_used()
1495 output_signature_elements[idx].mask |= ins.dst[i].write_mask; in shader_get_registers_used()
1500 shader_signature_from_usage(&output_signature_elements[idx], in shader_get_registers_used()
1813 for (i = 0; i < ARRAY_SIZE(output_signature_elements); ++i) in shader_get_registers_used()
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