Searched refs:output_signature_elements (Results 1 – 1 of 1) sorted by relevance
992 struct wined3d_shader_signature_element output_signature_elements[MAX_REG_OUTPUT]; in shader_get_registers_used() local1003 memset(output_signature_elements, 0, sizeof(output_signature_elements)); in shader_get_registers_used()1439 shader_signature_from_usage(&output_signature_elements[10], in shader_get_registers_used()1445 shader_signature_from_usage(&output_signature_elements[11], in shader_get_registers_used()1451 shader_signature_from_usage(&output_signature_elements[11], in shader_get_registers_used()1465 output_signature_elements[idx].mask |= ins.dst[i].write_mask; in shader_get_registers_used()1470 shader_signature_from_usage(&output_signature_elements[idx], in shader_get_registers_used()1495 output_signature_elements[idx].mask |= ins.dst[i].write_mask; in shader_get_registers_used()1500 shader_signature_from_usage(&output_signature_elements[idx], in shader_get_registers_used()1813 for (i = 0; i < ARRAY_SIZE(output_signature_elements); ++i) in shader_get_registers_used()[all …]