Searched refs:output_triangles (Results 1 – 4 of 4) sorted by relevance
242 if(output_triangles) in bgnline()251 if(output_triangles) in endline()270 if(output_triangles) in bgnclosedline()279 if(output_triangles) in endclosedline()327 if(output_triangles) in bgntfan()336 if(output_triangles) in endtfan()714 if(output_triangles) in bgnqstrip()727 if(output_triangles) in endqstrip()958 if(output_triangles) in mapmesh2f()1080 if(output_triangles) in point2i()[all …]
75 output_triangles = 0; // don't output triangles by default in OpenGLCurveEvaluator()107 if(output_triangles) in bgnline()116 if(output_triangles) in endline()149 if(output_triangles) in mapgrid1f()166 if(output_triangles) in bgnmap1f()186 if(output_triangles) in endmap1f()208 if(output_triangles) in map1f()264 if(output_triangles) in mapmesh1f()
89 output_triangles = flag; in put_vertices_call_back()154 int output_triangles; //true 1; false 0
151 return output_triangles; in get_vertices_call_back()155 output_triangles = flag; in put_vertices_call_back()189 int output_triangles; //true 1 or false 0 variable