Searched refs:phase_name (Results 1 – 1 of 1) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | glsl_shader.c | 7723 const char *phase_name, unsigned phase_idx) in shader_glsl_generate_shader_phase() argument 7729 phase_name, phase_idx, phase->instance_count ? "int phase_instance_id" : ""); in shader_glsl_generate_shader_phase() 7738 const struct wined3d_shader_phase *phase, const char *phase_name, unsigned int phase_idx) in shader_glsl_generate_shader_phase_invocation() argument 7743 shader_addline(buffer, "hs_%s_phase%u(i);\n", phase_name, phase_idx); in shader_glsl_generate_shader_phase_invocation() 7748 shader_addline(buffer, "hs_%s_phase%u();\n", phase_name, phase_idx); in shader_glsl_generate_shader_phase_invocation()
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