Searched refs:prev_idx (Results 1 – 2 of 2) sorted by relevance
1749 int prev_idx; in wined3d_cs_exec_set_light_enable() local1757 prev_idx = light_info->glIndex; in wined3d_cs_exec_set_light_enable()1759 if (light_info->glIndex != prev_idx) in wined3d_cs_exec_set_light_enable()1762 … device_invalidate_state(device, STATE_ACTIVELIGHT(op->enable ? light_info->glIndex : prev_idx)); in wined3d_cs_exec_set_light_enable()
5791 WORD prev_idx = t->vertex_stack.items[i--]; in triangulation_add_point() local5792 D3DXVECTOR2 *prev_pt = get_ordered_vertex(glyph, prev_idx); in triangulation_add_point()5802 (*face)[f1] = prev_idx; in triangulation_add_point()5806 top_idx = prev_idx; in triangulation_add_point()