Searched refs:proj (Results 1 – 9 of 9) sorted by relevance
/reactos/modules/rostests/win32/cmd/ |
H A D | test_echoer_parser.cmd | 217 set proj=XYZ variable 218 echo !%proj%_folder! 219 echo !!proj!_folder! 221 set %proj%_folder=\\server\folder\ 222 echo !%proj%_folder! 223 echo !!proj!_folder!
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/reactos/sdk/include/GL/ |
H A D | glu.h | 256 …bjX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view,… 273 …inX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view,… 274 …nY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view,…
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/reactos/dll/opengl/glu32/include/GL/ |
H A D | glu.h | 329 …bjX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view,… 346 …inX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view,… 347 …nY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view,…
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/reactos/sdk/include/ucrt/ |
H A D | complex.h | 209 inline _Dcomplex __CRTDECL proj(_In_ _Dcomplex _X) throw() in proj() function 336 inline _Fcomplex __CRTDECL proj(_In_ _Fcomplex _X) throw() in proj() function 483 inline _Lcomplex __CRTDECL proj(_In_ _Lcomplex _X) throw() in proj() function
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/reactos/dll/directx/wine/ddraw/ |
H A D | ddraw_private.h | 346 D3DMATRIXHANDLE world, proj, view; member
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H A D | executebuffer.c | 262 device->proj = ci->u2.dwArg[0]; in d3d_execute_buffer_execute()
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H A D | device.c | 1361 if (D3DMatHandle == This->proj) in d3d_device1_SetMatrix()
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/reactos/dll/opengl/mesa/ |
H A D | vbrender.c | 460 GLfloat *proj = ctx->ProjectionMatrix; in render_clipped_polygon() local 468 TRANSFORM_POINT( VB->Clip[j], proj, VB->Eye[j] ); in render_clipped_polygon()
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/reactos/dll/directx/wine/wined3d/ |
H A D | glsl_shader.c | 9288 BOOL proj; in shader_glsl_generate_ffp_fragment_shader() local 9295 proj = FALSE; in shader_glsl_generate_ffp_fragment_shader() 9300 proj = TRUE; in shader_glsl_generate_ffp_fragment_shader() 9305 proj = TRUE; in shader_glsl_generate_ffp_fragment_shader() 9309 proj = FALSE; in shader_glsl_generate_ffp_fragment_shader() 9314 if (proj) in shader_glsl_generate_ffp_fragment_shader() 9326 if (proj) in shader_glsl_generate_ffp_fragment_shader() 9338 if (proj) in shader_glsl_generate_ffp_fragment_shader() 9354 if (proj) in shader_glsl_generate_ffp_fragment_shader() 9372 texture_function = proj ? "textureProj" : "texture"; in shader_glsl_generate_ffp_fragment_shader()
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