Searched refs:ps_input_sig (Results 1 – 1 of 1) sorted by relevance
3921 const struct wined3d_shader_signature *ps_input_sig, in init_output_registers() argument3940 if (!ps_input_sig) in init_output_registers()4020 for (i = 0; i < ps_input_sig->element_count; ++i) in init_output_registers()4082 for (j = 0; j < ps_input_sig->element_count; ++j) in init_output_registers()4108 const struct wined3d_shader_signature *ps_input_sig) in shader_arb_generate_vshader() argument4121 init_output_registers(shader, ps_input_sig, &priv_ctx, compiled); in shader_arb_generate_vshader()4345 const struct wined3d_shader_signature *ps_input_sig) in find_arb_vshader() argument4423 ps_input_sig); in find_arb_vshader()4644 const struct wined3d_shader_signature *ps_input_sig; in shader_arb_select() local4653 ps_input_sig = NULL; in shader_arb_select()[all …]