Searched refs:ps_texld_2_0 (Results 1 – 2 of 2) sorted by relevance
21 +static const DWORD ps_texld_2_0[] = {125 + ret = D3DXDisassembleShader(ps_texld_2_0, FALSE, NULL, &disassembly);
6638 static const DWORD ps_texld_2_0[] = { variable6771 ret = D3DXDisassembleShader(ps_texld_2_0, FALSE, NULL, &disassembly); in test_disassemble_shader()