Searched refs:pshader_const_dirty (Results 1 – 1 of 1) sorted by relevance
303 char pshader_const_dirty[WINED3D_MAX_PS_CONSTS_F]; member681 memset(priv->pshader_const_dirty, 1, in shader_arb_load_constants_internal()748 memset(priv->pshader_const_dirty + start, 1, sizeof(*priv->pshader_const_dirty) * count); in shader_arb_update_float_pixel_constants()4606 priv->pshader_const_dirty[i] = 1; in shader_arb_select()4833 memset(priv->pshader_const_dirty, 1, in shader_arb_alloc()5820 priv->pshader_const_dirty[ARB_FFP_CONST_TFACTOR] = 1; in state_texfactor_arbfp()5848 priv->pshader_const_dirty[ARB_FFP_CONST_CONSTANT(stage)] = 1; in state_tss_constant_arbfp()5875 priv->pshader_const_dirty[ARB_FFP_CONST_SPECULAR_ENABLE] = 1; in state_arb_specularenable()5909 priv->pshader_const_dirty[ARB_FFP_CONST_BUMPMAT(stage)] = 1; in set_bumpmat_arbfp()6003 priv->pshader_const_dirty[ARB_FFP_CONST_COLOR_KEY_LOW] = 1; in color_key_arbfp()[all …]