Searched refs:quaternion3 (Results 1 – 1 of 1) sorted by relevance
235 D3DRMQUATERNION quaternion1, quaternion2, quaternion3; in D3DRMVectorRotate() local243 quaternion3.s = 0.0; in D3DRMVectorRotate()244 quaternion3.v = *v; in D3DRMVectorRotate()245 D3DRMQuaternionMultiply(&quaternion1, &quaternion1, &quaternion3); in D3DRMVectorRotate()