Searched refs:ray_direction (Results 1 – 2 of 2) sorted by relevance
/reactos/sdk/include/dxsdk/ |
H A D | d3dx9mesh.h | 813 …DXIntersect(ID3DXBaseMesh *mesh, const D3DXVECTOR3 *ray_position, const D3DXVECTOR3 *ray_direction, 816 … const D3DXVECTOR3 *ray_direction, BOOL *hit, DWORD *face_idx, float *u, float *v, float *distance,
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/reactos/dll/directx/wine/d3dx9_36/ |
H A D | mesh.c | 2414 const D3DXVECTOR3 *ray_position, const D3DXVECTOR3 *ray_direction) in D3DXSphereBoundProbe() argument 2423 a = D3DXVec3LengthSq(ray_direction); in D3DXSphereBoundProbe() 2424 b = D3DXVec3Dot(&difference, ray_direction); in D3DXSphereBoundProbe()
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