Searched refs:rb_multisample (Results 1 – 4 of 4) sorted by relevance
601 || texture->rb_multisample || texture->rb_resolved)613 if (texture->rb_multisample)615 TRACE("Deleting multisample renderbuffer %u.\n", texture->rb_multisample);616 context_gl_resource_released(device, texture->rb_multisample, TRUE);617 gl_info->fbo_ops.glDeleteRenderbuffers(1, &texture->rb_multisample);618 texture->rb_multisample = 0;1577 if (texture->rb_multisample)1582 gl_info->fbo_ops.glGenRenderbuffers(1, &texture->rb_multisample);1583 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, texture->rb_multisample);1587 TRACE("Created multisample rb %u.\n", texture->rb_multisample);
364 rb0 = texture_prev->rb_multisample; in wined3d_swapchain_rotate()376 texture_prev->rb_multisample = texture->rb_multisample; in wined3d_swapchain_rotate()385 texture_prev->rb_multisample = rb0; in wined3d_swapchain_rotate()
3176 GLuint rb_multisample; member
490 key->objects[idx].object = texture->rb_multisample; in context_set_fbo_key_for_render_target()