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Searched refs:rb_multisample (Results 1 – 4 of 4) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dtexture.c601 || texture->rb_multisample || texture->rb_resolved)
613 if (texture->rb_multisample)
615 TRACE("Deleting multisample renderbuffer %u.\n", texture->rb_multisample);
616 context_gl_resource_released(device, texture->rb_multisample, TRUE);
617 gl_info->fbo_ops.glDeleteRenderbuffers(1, &texture->rb_multisample);
618 texture->rb_multisample = 0;
1577 if (texture->rb_multisample)
1582 gl_info->fbo_ops.glGenRenderbuffers(1, &texture->rb_multisample);
1583 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, texture->rb_multisample);
1587 TRACE("Created multisample rb %u.\n", texture->rb_multisample);
H A Dswapchain.c364 rb0 = texture_prev->rb_multisample; in wined3d_swapchain_rotate()
376 texture_prev->rb_multisample = texture->rb_multisample; in wined3d_swapchain_rotate()
385 texture_prev->rb_multisample = rb0; in wined3d_swapchain_rotate()
H A Dwined3d_private.h3176 GLuint rb_multisample; member
H A Dcontext.c490 key->objects[idx].object = texture->rb_multisample; in context_set_fbo_key_for_render_target()