Searched refs:regnum (Results 1 – 10 of 10) sorted by relevance
/reactos/dll/directx/wine/d3dcompiler_43/ |
H A D | asmshader.l | 349 asmshader_lval.regnum = 0; 357 asmshader_lval.regnum = 0; 365 asmshader_lval.regnum = 0; 373 asmshader_lval.regnum = 0; 381 asmshader_lval.regnum = 0; 389 asmshader_lval.regnum = 0; 397 asmshader_lval.regnum = 0; 405 asmshader_lval.regnum = 0; 413 asmshader_lval.regnum = 0; 421 asmshader_lval.regnum = 0; [all …]
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H A D | asmshader.y | 602 reg.regnum = $4.regnum; 625 reg.regnum = $4.regnum; 647 reg.regnum = $3.regnum; 669 reg.regnum = $3.regnum; 987 $$.regnum = $1.regnum; 1262 $$.regnum = $1.regnum; 1270 $$.regnum = $1.regnum; 1278 $$.regnum = $2.regnum; 1286 $$.regnum = $2.regnum; 1317 $$.regnum = $3.regnum; [all …]
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H A D | bytecodewriter.c | 131 newconst->regnum = reg; in add_constF() 167 newconst->regnum = reg; in add_constI() 237 if((*decl)[i].regnum == regnum && ((*decl)[i].writemask & writemask)) { in record_declaration() 253 (*decl)[*num].regnum = regnum; in record_declaration() 277 if(shader->samplers[i].regnum == regnum) { in record_sampler() 296 shader->samplers[shader->num_samplers].regnum = regnum; in record_sampler() 610 reg.regnum = decls[i].regnum; in write_declarations() 657 regnum = shader->outputs[i].regnum; in vs_find_builtin_varyings() 768 regnum = shader->inputs[i].regnum; in find_ps_builtin_semantics() 1497 if(instr->src[1].regnum != instr->dst.regnum) { in instr_ps_1_4_texld() [all …]
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H A D | asmparser.c | 235 switch(reg->regnum) { in map_oldps_register() 252 switch(reg->regnum) { in map_oldps_register() 397 instr->src[1].regnum = dst->regnum; in asmparser_texhelper() 451 instr->src[1].regnum = dst->regnum; in asmparser_texld14() 613 switch(reg->regnum) { in map_oldvs_register() 615 ret.regnum = OPOS_REG; in map_oldvs_register() 618 ret.regnum = OFOG_REG; in map_oldvs_register() 622 ret.regnum = OPTS_REG; in map_oldvs_register() 634 switch(reg->regnum) { in map_oldvs_register() 635 case 0: ret.regnum = OT0_REG; break; in map_oldvs_register() [all …]
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H A D | utils.c | 207 return wine_dbg_sprintf("r%u", reg->regnum); in get_regname() 209 return wine_dbg_sprintf("v%u", reg->regnum); in get_regname() 211 return wine_dbg_sprintf("c%u", reg->regnum); in get_regname() 213 return wine_dbg_sprintf("a%u", reg->regnum); in get_regname() 215 return wine_dbg_sprintf("t%u", reg->regnum); in get_regname() 217 switch (reg->regnum) in get_regname() 229 return wine_dbg_sprintf("o%u", reg->regnum); in get_regname() 231 return wine_dbg_sprintf("i%u", reg->regnum); in get_regname() 237 return wine_dbg_sprintf("s%u", reg->regnum); in get_regname() 239 return wine_dbg_sprintf("b%u", reg->regnum); in get_regname() [all …]
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H A D | d3dcompiler_private.h | 70 DWORD regnum; member 81 DWORD regnum; member 106 DWORD regnum; member 114 DWORD regnum; member 216 DWORD regnum, unsigned int line_no); 231 DWORD mod, BOOL output, DWORD regnum, DWORD writemask, BOOL builtin) DECLSPEC_HIDDEN; 232 BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DWORD regnum) DECLSPE… 752 DWORD regnum; member
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H A D | hlsl.y | 822 DWORD regnum = 0; in parse_reg_reservation() local 843 if (!sscanf(reg_string + 1, "%u", ®num)) in parse_reg_reservation() 856 reg_res->regnum = regnum; in parse_reg_reservation()
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/reactos/dll/directx/wine/wined3d/ |
H A D | context.c | 3494 static BOOL fixed_get_input(BYTE usage, BYTE usage_idx, unsigned int *regnum) in fixed_get_input() argument 3497 *regnum = WINED3D_FFP_POSITION; in fixed_get_input() 3499 *regnum = WINED3D_FFP_BLENDWEIGHT; in fixed_get_input() 3501 *regnum = WINED3D_FFP_BLENDINDICES; in fixed_get_input() 3503 *regnum = WINED3D_FFP_NORMAL; in fixed_get_input() 3505 *regnum = WINED3D_FFP_PSIZE; in fixed_get_input() 3507 *regnum = WINED3D_FFP_DIFFUSE; in fixed_get_input() 3509 *regnum = WINED3D_FFP_SPECULAR; in fixed_get_input() 3511 *regnum = WINED3D_FFP_TEXCOORD0 + usage_idx; in fixed_get_input() 3515 *regnum = ~0u; in fixed_get_input()
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H A D | shader.c | 3511 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) in vshader_get_input() argument 3523 *regnum = i; in vshader_get_input()
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H A D | wined3d_private.h | 4121 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
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