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Searched refs:regnum (Results 1 – 10 of 10) sorted by relevance

/reactos/dll/directx/wine/d3dcompiler_43/
H A Dasmshader.l349 asmshader_lval.regnum = 0;
357 asmshader_lval.regnum = 0;
365 asmshader_lval.regnum = 0;
373 asmshader_lval.regnum = 0;
381 asmshader_lval.regnum = 0;
389 asmshader_lval.regnum = 0;
397 asmshader_lval.regnum = 0;
405 asmshader_lval.regnum = 0;
413 asmshader_lval.regnum = 0;
421 asmshader_lval.regnum = 0;
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H A Dasmshader.y602 reg.regnum = $4.regnum;
625 reg.regnum = $4.regnum;
647 reg.regnum = $3.regnum;
669 reg.regnum = $3.regnum;
987 $$.regnum = $1.regnum;
1262 $$.regnum = $1.regnum;
1270 $$.regnum = $1.regnum;
1278 $$.regnum = $2.regnum;
1286 $$.regnum = $2.regnum;
1317 $$.regnum = $3.regnum;
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H A Dbytecodewriter.c131 newconst->regnum = reg; in add_constF()
167 newconst->regnum = reg; in add_constI()
237 if((*decl)[i].regnum == regnum && ((*decl)[i].writemask & writemask)) { in record_declaration()
253 (*decl)[*num].regnum = regnum; in record_declaration()
277 if(shader->samplers[i].regnum == regnum) { in record_sampler()
296 shader->samplers[shader->num_samplers].regnum = regnum; in record_sampler()
610 reg.regnum = decls[i].regnum; in write_declarations()
657 regnum = shader->outputs[i].regnum; in vs_find_builtin_varyings()
768 regnum = shader->inputs[i].regnum; in find_ps_builtin_semantics()
1497 if(instr->src[1].regnum != instr->dst.regnum) { in instr_ps_1_4_texld()
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H A Dasmparser.c235 switch(reg->regnum) { in map_oldps_register()
252 switch(reg->regnum) { in map_oldps_register()
397 instr->src[1].regnum = dst->regnum; in asmparser_texhelper()
451 instr->src[1].regnum = dst->regnum; in asmparser_texld14()
613 switch(reg->regnum) { in map_oldvs_register()
615 ret.regnum = OPOS_REG; in map_oldvs_register()
618 ret.regnum = OFOG_REG; in map_oldvs_register()
622 ret.regnum = OPTS_REG; in map_oldvs_register()
634 switch(reg->regnum) { in map_oldvs_register()
635 case 0: ret.regnum = OT0_REG; break; in map_oldvs_register()
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H A Dutils.c207 return wine_dbg_sprintf("r%u", reg->regnum); in get_regname()
209 return wine_dbg_sprintf("v%u", reg->regnum); in get_regname()
211 return wine_dbg_sprintf("c%u", reg->regnum); in get_regname()
213 return wine_dbg_sprintf("a%u", reg->regnum); in get_regname()
215 return wine_dbg_sprintf("t%u", reg->regnum); in get_regname()
217 switch (reg->regnum) in get_regname()
229 return wine_dbg_sprintf("o%u", reg->regnum); in get_regname()
231 return wine_dbg_sprintf("i%u", reg->regnum); in get_regname()
237 return wine_dbg_sprintf("s%u", reg->regnum); in get_regname()
239 return wine_dbg_sprintf("b%u", reg->regnum); in get_regname()
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H A Dd3dcompiler_private.h70 DWORD regnum; member
81 DWORD regnum; member
106 DWORD regnum; member
114 DWORD regnum; member
216 DWORD regnum, unsigned int line_no);
231 DWORD mod, BOOL output, DWORD regnum, DWORD writemask, BOOL builtin) DECLSPEC_HIDDEN;
232 BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DWORD regnum) DECLSPE…
752 DWORD regnum; member
H A Dhlsl.y822 DWORD regnum = 0; in parse_reg_reservation() local
843 if (!sscanf(reg_string + 1, "%u", &regnum)) in parse_reg_reservation()
856 reg_res->regnum = regnum; in parse_reg_reservation()
/reactos/dll/directx/wine/wined3d/
H A Dcontext.c3494 static BOOL fixed_get_input(BYTE usage, BYTE usage_idx, unsigned int *regnum) in fixed_get_input() argument
3497 *regnum = WINED3D_FFP_POSITION; in fixed_get_input()
3499 *regnum = WINED3D_FFP_BLENDWEIGHT; in fixed_get_input()
3501 *regnum = WINED3D_FFP_BLENDINDICES; in fixed_get_input()
3503 *regnum = WINED3D_FFP_NORMAL; in fixed_get_input()
3505 *regnum = WINED3D_FFP_PSIZE; in fixed_get_input()
3507 *regnum = WINED3D_FFP_DIFFUSE; in fixed_get_input()
3509 *regnum = WINED3D_FFP_SPECULAR; in fixed_get_input()
3511 *regnum = WINED3D_FFP_TEXCOORD0 + usage_idx; in fixed_get_input()
3515 *regnum = ~0u; in fixed_get_input()
H A Dshader.c3511 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) in vshader_get_input() argument
3523 *regnum = i; in vshader_get_input()
H A Dwined3d_private.h4121 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;