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/reactos/dll/directx/wine/wined3d/
H A Dresource.c174 resource->ref = 1; in resource_init()
176 resource->type = type; in resource_init()
183 resource->usage = usage; in resource_init()
188 resource->size = size; in resource_init()
189 resource->priority = 0; in resource_init()
233 context_resource_released(resource->device, resource, resource->type); in wined3d_resource_destroy_object()
251 device_resource_released(resource->device, resource); in resource_cleanup()
281 TRACE("resource %p, returning %u.\n", resource, resource->priority); in wined3d_resource_get_priority()
386 return wined3d_cs_unmap(resource->device->cs, resource, sub_resource_idx); in wined3d_resource_unmap()
484 wined3d_cs_emit_preload_resource(resource->device->cs, resource); in wined3d_resource_preload()
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H A Dview.c356 struct wined3d_resource *resource = view->resource; in wined3d_rendertarget_view_decref() local
449 struct wined3d_resource *resource = view->resource; in wined3d_rendertarget_view_prepare_location() local
469 struct wined3d_resource *resource = view->resource; in wined3d_rendertarget_view_load_location() local
488 struct wined3d_resource *resource = view->resource; in wined3d_rendertarget_view_validate_location() local
513 struct wined3d_resource *resource = view->resource; in wined3d_render_target_view_cs_init() local
591 wined3d_resource_incref(view->resource = resource); in wined3d_rendertarget_view_init()
702 struct wined3d_resource *resource = view->resource; in wined3d_shader_resource_view_cs_init() local
771 wined3d_resource_incref(view->resource = resource); in wined3d_shader_resource_view_init()
1013 resource = view->resource; in wined3d_unordered_access_view_clear_uint()
1087 struct wined3d_resource *resource = view->resource; in wined3d_unordered_access_view_cs_init() local
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H A Dbuffer.c61 if (offset > buffer->resource.size || size > buffer->resource.size - offset) in buffer_invalidate_bo_range()
145 struct wined3d_resource *resource = &buffer->resource; in buffer_destroy_buffer_object() local
155 if (resource->bind_count) in buffer_destroy_buffer_object()
764 resource_unload(resource); in buffer_unload()
799 buffer->resource.parent_ops->wined3d_object_destroyed(buffer->resource.parent); in wined3d_buffer_decref()
811 return buffer->resource.parent; in wined3d_buffer_get_parent()
895 if (buffer->resource.map_count) in wined3d_buffer_load()
999 return &buffer->resource; in wined3d_buffer_get_resource()
1142 if (!buffer->resource.map_count) in wined3d_buffer_unmap()
1384 buffer, buffer->resource.size, buffer->resource.usage, in buffer_init()
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H A Dtexture.c1044 texture->resource.parent_ops->wined3d_object_destroyed(texture->resource.parent);
1056 return &texture->resource;
1171 const struct wined3d_resource *resource = &texture->resource; local
1182 wined3d_format_calculate_pitch(resource->format, resource->device->surface_alignment,
1585 format->glInternal, texture->resource.width, texture->resource.height);
1597 texture->resource.width, texture->resource.height);
2265 debug_d3dresourcetype(resource->type), resource, i,
2418 SetRect(r, 0, 0, resource->width, resource->height);
2424 ++resource->map_count;
3495 resource = &texture->resource;
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H A Dcs.c1950 struct wined3d_resource *resource = op->resource; in wined3d_cs_exec_preload_resource() local
1962 op->resource = resource; in wined3d_cs_emit_preload_resource()
1972 struct wined3d_resource *resource = op->resource; in wined3d_cs_exec_unload_resource() local
1984 op->resource = resource; in wined3d_cs_emit_unload_resource()
1994 struct wined3d_resource *resource = op->resource; in wined3d_cs_exec_map() local
2012 op->resource = resource; in wined3d_cs_map()
2028 struct wined3d_resource *resource = op->resource; in wined3d_cs_exec_unmap() local
2042 op->resource = resource; in wined3d_cs_unmap()
2206 struct wined3d_resource *resource = op->resource; in wined3d_cs_exec_update_sub_resource() local
2296 op->resource = resource; in wined3d_cs_emit_update_sub_resource()
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H A Dsurface.c413 && (src_texture->resource.format->id != dst_texture->resource.format->id in surface_blt_fbo()
2399 device = texture->resource.device; in surface_load_drawable()
2479 &texture->resource, src_location, &texture->resource, dst_location)) in surface_load_texture()
2518 format = *texture->resource.format; in surface_load_texture()
2801 || (src_texture->resource.format->id == dst_texture->resource.format->id in raw_blitter_blit()
2973 struct wined3d_resource *resource; in ffp_blitter_use_cpu_clear() local
2977 resource = view->resource; in ffp_blitter_use_cpu_clear()
3056 src_resource = &src_texture->resource; in ffp_blitter_blit()
3354 …if (!(flags & WINED3D_BLT_RAW) && dst_texture->resource.format->id != src_texture->resource.format… in surface_cpu_blt()
4091 convert = src_texture->resource.format->id != dst_texture->resource.format->id; in wined3d_surface_blt()
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H A Dcontext.c136 if (!resource) in context_attach_gl_texture_fbo()
149 resource->object, resource->level); in context_attach_gl_texture_fbo()
161 resource->object, resource->level, resource->layer); in context_attach_gl_texture_fbo()
166 resource->target, resource->object, resource->level); in context_attach_gl_texture_fbo()
172 resource->target, resource->object, resource->level); in context_attach_gl_texture_fbo()
436 struct wined3d_resource *resource = render_target->resource; in context_set_fbo_key_for_render_target() local
439 …if (!resource || resource->format->id == WINED3DFMT_NULL || resource->type == WINED3D_RTYPE_BUFFER) in context_set_fbo_key_for_render_target()
441 if (resource && resource->type == WINED3D_RTYPE_BUFFER) in context_set_fbo_key_for_render_target()
636 if ((resource = render_targets[i].resource)) in context_find_fbo_entry()
659 if ((resource = depth_stencil->resource)) in context_find_fbo_entry()
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H A Ddevice.c505 resource, debug_d3dresourcetype(resource->type), resource->type); in wined3d_device_decref()
3380 resource = &state->streams[e->stream_idx].buffer->resource; in wined3d_device_process_vertices()
3397 resource = &state->streams[stream_info.elements[i].stream_idx].buffer->resource; in wined3d_device_process_vertices()
3854 if (src_texture->resource.format != dst_texture->resource.format) in wined3d_device_update_texture()
3864 src_size = max(src_texture->resource.width, src_texture->resource.height); in wined3d_device_update_texture()
3865 dst_size = max(dst_texture->resource.width, dst_texture->resource.height); in wined3d_device_update_texture()
4299 width = resource->size;
4405 resource = view->resource;
4763 if (wined3d_resource_access_is_managed(resource->access) && !resource->map_count)
5111 if ((rtv = device->fb.render_targets[i]) && rtv->resource == resource)
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/reactos/drivers/bus/acpi/busmgr/
H A Dpower.c96 struct acpi_power_resource **resource) in acpi_power_get_context() argument
101 if (!resource) in acpi_power_get_context()
112 if (!*resource) in acpi_power_get_context()
265 resource->name)); in acpi_power_off_device()
279 resource->name)); in acpi_power_off_device()
557 if (!resource) in acpi_power_add()
560 resource->device = device; in acpi_power_add()
567 device->driver_data = resource; in acpi_power_add()
600 ExFreePool(resource); in acpi_power_add()
617 resource = acpi_driver_data(device); in acpi_power_remove()
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/reactos/dll/directx/wine/d3d9/
H A Dd3d9_main.c155 void d3d9_resource_cleanup(struct d3d9_resource *resource) in d3d9_resource_cleanup() argument
157 wined3d_private_store_cleanup(&resource->private_store); in d3d9_resource_cleanup()
160 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) in d3d9_resource_free_private_data() argument
165 entry = wined3d_private_store_get_private_data(&resource->private_store, guid); in d3d9_resource_free_private_data()
172 wined3d_private_store_free_private_data(&resource->private_store, entry); in d3d9_resource_free_private_data()
178 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid, in d3d9_resource_get_private_data() argument
186 stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid); in d3d9_resource_get_private_data()
216 void d3d9_resource_init(struct d3d9_resource *resource) in d3d9_resource_init() argument
218 resource->refcount = 1; in d3d9_resource_init()
219 wined3d_private_store_init(&resource->private_store); in d3d9_resource_init()
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H A Dbuffer.c135 struct wined3d_resource *resource; in d3d9_vertexbuffer_SetPriority() local
142 previous = wined3d_resource_set_priority(resource, priority); in d3d9_vertexbuffer_SetPriority()
151 const struct wined3d_resource *resource; in d3d9_vertexbuffer_GetPriority() local
158 priority = wined3d_resource_get_priority(resource); in d3d9_vertexbuffer_GetPriority()
265 d3d9_resource_cleanup(&buffer->resource); in d3d9_vertexbuffer_wined3d_object_destroyed()
288 d3d9_resource_init(&buffer->resource); in vertexbuffer_init()
432 struct wined3d_resource *resource; in d3d9_indexbuffer_SetPriority() local
448 const struct wined3d_resource *resource; in d3d9_indexbuffer_GetPriority() local
455 priority = wined3d_resource_get_priority(resource); in d3d9_indexbuffer_GetPriority()
560 d3d9_resource_cleanup(&buffer->resource); in d3d9_indexbuffer_wined3d_object_destroyed()
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H A Dtexture.c215 struct wined3d_resource *resource; in d3d9_texture_2d_SetPriority() local
231 const struct wined3d_resource *resource; in d3d9_texture_2d_GetPriority() local
238 ret = wined3d_resource_get_priority(resource); in d3d9_texture_2d_GetPriority()
613 struct wined3d_resource *resource; in d3d9_texture_cube_SetPriority() local
629 const struct wined3d_resource *resource; in d3d9_texture_cube_GetPriority() local
1031 struct wined3d_resource *resource; in d3d9_texture_3d_SetPriority() local
1047 const struct wined3d_resource *resource; in d3d9_texture_3d_GetPriority() local
1288 d3d9_resource_cleanup(&texture->resource); in d3d9_texture_wined3d_object_destroyed()
1305 d3d9_resource_init(&texture->resource); in texture_init()
1377 d3d9_resource_init(&texture->resource); in cubetexture_init()
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H A Dd3d9_private.h126 void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
127 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_…
128 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
130 void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
131 HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
137 struct d3d9_resource resource; member
160 struct d3d9_resource resource; member
181 struct d3d9_resource resource; member
194 struct d3d9_resource resource; member
207 struct d3d9_resource resource; member
/reactos/dll/directx/wine/d3d8/
H A Dd3d8_main.c130 void d3d8_resource_cleanup(struct d3d8_resource *resource) in d3d8_resource_cleanup() argument
132 wined3d_private_store_cleanup(&resource->private_store); in d3d8_resource_cleanup()
135 HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) in d3d8_resource_free_private_data() argument
140 entry = wined3d_private_store_get_private_data(&resource->private_store, guid); in d3d8_resource_free_private_data()
147 wined3d_private_store_free_private_data(&resource->private_store, entry); in d3d8_resource_free_private_data()
153 HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, in d3d8_resource_get_private_data() argument
161 stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid); in d3d8_resource_get_private_data()
191 void d3d8_resource_init(struct d3d8_resource *resource) in d3d8_resource_init() argument
193 resource->refcount = 1; in d3d8_resource_init()
194 wined3d_private_store_init(&resource->private_store); in d3d8_resource_init()
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H A Dbuffer.c134 struct wined3d_resource *resource; in d3d8_vertexbuffer_SetPriority() local
141 previous = wined3d_resource_set_priority(resource, priority); in d3d8_vertexbuffer_SetPriority()
150 const struct wined3d_resource *resource; in d3d8_vertexbuffer_GetPriority() local
157 priority = wined3d_resource_get_priority(resource); in d3d8_vertexbuffer_GetPriority()
264 d3d8_resource_cleanup(&buffer->resource); in d3d8_vertexbuffer_wined3d_object_destroyed()
286 d3d8_resource_init(&buffer->resource); in vertexbuffer_init()
432 struct wined3d_resource *resource; in d3d8_indexbuffer_SetPriority() local
448 const struct wined3d_resource *resource; in d3d8_indexbuffer_GetPriority() local
455 priority = wined3d_resource_get_priority(resource); in d3d8_indexbuffer_GetPriority()
561 d3d8_resource_cleanup(&buffer->resource); in d3d8_indexbuffer_wined3d_object_destroyed()
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H A Dtexture.c154 struct wined3d_resource *resource; in d3d8_texture_2d_SetPriority() local
170 const struct wined3d_resource *resource; in d3d8_texture_2d_GetPriority() local
177 ret = wined3d_resource_get_priority(resource); in d3d8_texture_2d_GetPriority()
495 struct wined3d_resource *resource; in d3d8_texture_cube_SetPriority() local
511 const struct wined3d_resource *resource; in d3d8_texture_cube_GetPriority() local
846 struct wined3d_resource *resource; in d3d8_texture_3d_SetPriority() local
862 const struct wined3d_resource *resource; in d3d8_texture_3d_GetPriority() local
1085 d3d8_resource_cleanup(&texture->resource); in d3d8_texture_wined3d_object_destroyed()
1102 d3d8_resource_init(&texture->resource); in texture_init()
1150 d3d8_resource_init(&texture->resource); in cubetexture_init()
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H A Dd3d8_private.h143 void d3d8_resource_cleanup(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
144 HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) DECLSPEC_…
145 HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid,
147 void d3d8_resource_init(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
148 HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid,
154 struct d3d8_resource resource; member
177 struct d3d8_resource resource; member
198 struct d3d8_resource resource; member
211 struct d3d8_resource resource; member
224 struct d3d8_resource resource; member
/reactos/modules/rosapps/applications/explorer-old/
H A Drc-mingw.jam11 rule resource-compile ( target : sources * : properties * )
14 resource-compile-mingw $(target) : $(sources[1]) ;
18 # resource-compile-nt $(target) : $(sources[1]) ;
20 # resource-compile-cygwin $(target) : $(sources[1]) ;
29 actions quietly resource-compile-nt
34 actions quietly resource-compile-mingw
39 actions quietly resource-compile-cygwin
53 generators.register-standard rc-mingw.resource-compile : RC : OBJ(%_res) ;
/reactos/drivers/bus/acpi/
H A Dbuspdo.c811 ACPI_RESOURCE* resource; in Bus_PDO_QueryResources() local
895 resource= Buffer.Pointer; in Bus_PDO_QueryResources()
899 switch (resource->Type) in Bus_PDO_QueryResources()
947 resource = ACPI_NEXT_RESOURCE(resource); in Bus_PDO_QueryResources()
971 switch (resource->Type) in Bus_PDO_QueryResources()
1299 resource = ACPI_NEXT_RESOURCE(resource); in Bus_PDO_QueryResources()
1316 ACPI_RESOURCE* resource; in Bus_PDO_QueryResourceRequirements() local
1373 resource = Buffer.Pointer; in Bus_PDO_QueryResourceRequirements()
1432 resource = ACPI_NEXT_RESOURCE(resource); in Bus_PDO_QueryResourceRequirements()
1455 resource = Buffer.Pointer; in Bus_PDO_QueryResourceRequirements()
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/reactos/dll/3rdparty/libtirpc/libtirpc/
H A Dlibtirpc.rc1 // Microsoft Visual C++ generated resource script.
3 #include "resource.h"
8 // Generated from the TEXTINCLUDE 2 resource.
30 "resource.h\0"
55 // Generated from the TEXTINCLUDE 3 resource.
/reactos/modules/rostests/tests/np_enum/
H A Dnp_enum.c10 void np_enum(NETRESOURCEW * resource) in np_enum() argument
18 if (resource && resource->lpRemoteName) in np_enum()
21 ret = WNetOpenEnum(RESOURCE_GLOBALNET, RESOURCETYPE_DISK, 0, resource, &handle); in np_enum()
36 printf("Called with lpRemoteName not null, current value: %S\n", resource->lpRemoteName); in np_enum()
/reactos/drivers/filesystems/btrfs/
H A Dbtrfs.rc1 // Microsoft Visual C++ generated resource script.
3 #include "resource.h"
8 // Generated from the TEXTINCLUDE 2 resource.
30 "resource.h\0"
93 // Generated from the TEXTINCLUDE 3 resource.
/reactos/dll/win32/ubtrfs/
H A Dubtrfs.rc1 // Microsoft Visual C++ generated resource script.
3 #include "resource.h"
8 // Generated from the TEXTINCLUDE 2 resource.
30 "resource.h\0"
93 // Generated from the TEXTINCLUDE 3 resource.
/reactos/dll/directx/ksproxy/
H A Dksproxy.rc1 // Microsoft Visual C++ generated resource script.
3 //#include "resource."
8 // Generated from the TEXTINCLUDE 2 resource.
32 "resource.\0"
94 // Generated from the TEXTINCLUDE 3 resource.
/reactos/drivers/storage/port/buslogic/
H A DBusLogic958.rc1 //Microsoft Developer Studio generated resource script.
3 #include "resource.h"
8 // Generated from the TEXTINCLUDE 2 resource.
86 "resource.h\0"
111 // Generated from the TEXTINCLUDE 3 resource.

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