/reactos/dll/directx/wine/wined3d/ |
H A D | resource.c | 174 resource->ref = 1; in resource_init() 176 resource->type = type; in resource_init() 183 resource->usage = usage; in resource_init() 188 resource->size = size; in resource_init() 189 resource->priority = 0; in resource_init() 233 context_resource_released(resource->device, resource, resource->type); in wined3d_resource_destroy_object() 251 device_resource_released(resource->device, resource); in resource_cleanup() 281 TRACE("resource %p, returning %u.\n", resource, resource->priority); in wined3d_resource_get_priority() 386 return wined3d_cs_unmap(resource->device->cs, resource, sub_resource_idx); in wined3d_resource_unmap() 484 wined3d_cs_emit_preload_resource(resource->device->cs, resource); in wined3d_resource_preload() [all …]
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H A D | view.c | 356 struct wined3d_resource *resource = view->resource; in wined3d_rendertarget_view_decref() local 449 struct wined3d_resource *resource = view->resource; in wined3d_rendertarget_view_prepare_location() local 469 struct wined3d_resource *resource = view->resource; in wined3d_rendertarget_view_load_location() local 488 struct wined3d_resource *resource = view->resource; in wined3d_rendertarget_view_validate_location() local 513 struct wined3d_resource *resource = view->resource; in wined3d_render_target_view_cs_init() local 591 wined3d_resource_incref(view->resource = resource); in wined3d_rendertarget_view_init() 702 struct wined3d_resource *resource = view->resource; in wined3d_shader_resource_view_cs_init() local 771 wined3d_resource_incref(view->resource = resource); in wined3d_shader_resource_view_init() 1013 resource = view->resource; in wined3d_unordered_access_view_clear_uint() 1087 struct wined3d_resource *resource = view->resource; in wined3d_unordered_access_view_cs_init() local [all …]
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H A D | buffer.c | 61 if (offset > buffer->resource.size || size > buffer->resource.size - offset) in buffer_invalidate_bo_range() 145 struct wined3d_resource *resource = &buffer->resource; in buffer_destroy_buffer_object() local 155 if (resource->bind_count) in buffer_destroy_buffer_object() 764 resource_unload(resource); in buffer_unload() 799 buffer->resource.parent_ops->wined3d_object_destroyed(buffer->resource.parent); in wined3d_buffer_decref() 811 return buffer->resource.parent; in wined3d_buffer_get_parent() 895 if (buffer->resource.map_count) in wined3d_buffer_load() 999 return &buffer->resource; in wined3d_buffer_get_resource() 1142 if (!buffer->resource.map_count) in wined3d_buffer_unmap() 1384 buffer, buffer->resource.size, buffer->resource.usage, in buffer_init() [all …]
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H A D | texture.c | 1044 texture->resource.parent_ops->wined3d_object_destroyed(texture->resource.parent); 1056 return &texture->resource; 1171 const struct wined3d_resource *resource = &texture->resource; local 1182 wined3d_format_calculate_pitch(resource->format, resource->device->surface_alignment, 1585 format->glInternal, texture->resource.width, texture->resource.height); 1597 texture->resource.width, texture->resource.height); 2265 debug_d3dresourcetype(resource->type), resource, i, 2418 SetRect(r, 0, 0, resource->width, resource->height); 2424 ++resource->map_count; 3495 resource = &texture->resource; [all …]
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H A D | cs.c | 1950 struct wined3d_resource *resource = op->resource; in wined3d_cs_exec_preload_resource() local 1962 op->resource = resource; in wined3d_cs_emit_preload_resource() 1972 struct wined3d_resource *resource = op->resource; in wined3d_cs_exec_unload_resource() local 1984 op->resource = resource; in wined3d_cs_emit_unload_resource() 1994 struct wined3d_resource *resource = op->resource; in wined3d_cs_exec_map() local 2012 op->resource = resource; in wined3d_cs_map() 2028 struct wined3d_resource *resource = op->resource; in wined3d_cs_exec_unmap() local 2042 op->resource = resource; in wined3d_cs_unmap() 2206 struct wined3d_resource *resource = op->resource; in wined3d_cs_exec_update_sub_resource() local 2296 op->resource = resource; in wined3d_cs_emit_update_sub_resource() [all …]
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H A D | surface.c | 413 && (src_texture->resource.format->id != dst_texture->resource.format->id in surface_blt_fbo() 2399 device = texture->resource.device; in surface_load_drawable() 2479 &texture->resource, src_location, &texture->resource, dst_location)) in surface_load_texture() 2518 format = *texture->resource.format; in surface_load_texture() 2801 || (src_texture->resource.format->id == dst_texture->resource.format->id in raw_blitter_blit() 2973 struct wined3d_resource *resource; in ffp_blitter_use_cpu_clear() local 2977 resource = view->resource; in ffp_blitter_use_cpu_clear() 3056 src_resource = &src_texture->resource; in ffp_blitter_blit() 3354 …if (!(flags & WINED3D_BLT_RAW) && dst_texture->resource.format->id != src_texture->resource.format… in surface_cpu_blt() 4091 convert = src_texture->resource.format->id != dst_texture->resource.format->id; in wined3d_surface_blt() [all …]
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H A D | context.c | 136 if (!resource) in context_attach_gl_texture_fbo() 149 resource->object, resource->level); in context_attach_gl_texture_fbo() 161 resource->object, resource->level, resource->layer); in context_attach_gl_texture_fbo() 166 resource->target, resource->object, resource->level); in context_attach_gl_texture_fbo() 172 resource->target, resource->object, resource->level); in context_attach_gl_texture_fbo() 436 struct wined3d_resource *resource = render_target->resource; in context_set_fbo_key_for_render_target() local 439 …if (!resource || resource->format->id == WINED3DFMT_NULL || resource->type == WINED3D_RTYPE_BUFFER) in context_set_fbo_key_for_render_target() 441 if (resource && resource->type == WINED3D_RTYPE_BUFFER) in context_set_fbo_key_for_render_target() 636 if ((resource = render_targets[i].resource)) in context_find_fbo_entry() 659 if ((resource = depth_stencil->resource)) in context_find_fbo_entry() [all …]
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H A D | device.c | 505 resource, debug_d3dresourcetype(resource->type), resource->type); in wined3d_device_decref() 3380 resource = &state->streams[e->stream_idx].buffer->resource; in wined3d_device_process_vertices() 3397 resource = &state->streams[stream_info.elements[i].stream_idx].buffer->resource; in wined3d_device_process_vertices() 3854 if (src_texture->resource.format != dst_texture->resource.format) in wined3d_device_update_texture() 3864 src_size = max(src_texture->resource.width, src_texture->resource.height); in wined3d_device_update_texture() 3865 dst_size = max(dst_texture->resource.width, dst_texture->resource.height); in wined3d_device_update_texture() 4299 width = resource->size; 4405 resource = view->resource; 4763 if (wined3d_resource_access_is_managed(resource->access) && !resource->map_count) 5111 if ((rtv = device->fb.render_targets[i]) && rtv->resource == resource) [all …]
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/reactos/drivers/bus/acpi/busmgr/ |
H A D | power.c | 96 struct acpi_power_resource **resource) in acpi_power_get_context() argument 101 if (!resource) in acpi_power_get_context() 112 if (!*resource) in acpi_power_get_context() 265 resource->name)); in acpi_power_off_device() 279 resource->name)); in acpi_power_off_device() 557 if (!resource) in acpi_power_add() 560 resource->device = device; in acpi_power_add() 567 device->driver_data = resource; in acpi_power_add() 600 ExFreePool(resource); in acpi_power_add() 617 resource = acpi_driver_data(device); in acpi_power_remove() [all …]
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/reactos/dll/directx/wine/d3d9/ |
H A D | d3d9_main.c | 155 void d3d9_resource_cleanup(struct d3d9_resource *resource) in d3d9_resource_cleanup() argument 157 wined3d_private_store_cleanup(&resource->private_store); in d3d9_resource_cleanup() 160 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) in d3d9_resource_free_private_data() argument 165 entry = wined3d_private_store_get_private_data(&resource->private_store, guid); in d3d9_resource_free_private_data() 172 wined3d_private_store_free_private_data(&resource->private_store, entry); in d3d9_resource_free_private_data() 178 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid, in d3d9_resource_get_private_data() argument 186 stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid); in d3d9_resource_get_private_data() 216 void d3d9_resource_init(struct d3d9_resource *resource) in d3d9_resource_init() argument 218 resource->refcount = 1; in d3d9_resource_init() 219 wined3d_private_store_init(&resource->private_store); in d3d9_resource_init() [all …]
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H A D | buffer.c | 135 struct wined3d_resource *resource; in d3d9_vertexbuffer_SetPriority() local 142 previous = wined3d_resource_set_priority(resource, priority); in d3d9_vertexbuffer_SetPriority() 151 const struct wined3d_resource *resource; in d3d9_vertexbuffer_GetPriority() local 158 priority = wined3d_resource_get_priority(resource); in d3d9_vertexbuffer_GetPriority() 265 d3d9_resource_cleanup(&buffer->resource); in d3d9_vertexbuffer_wined3d_object_destroyed() 288 d3d9_resource_init(&buffer->resource); in vertexbuffer_init() 432 struct wined3d_resource *resource; in d3d9_indexbuffer_SetPriority() local 448 const struct wined3d_resource *resource; in d3d9_indexbuffer_GetPriority() local 455 priority = wined3d_resource_get_priority(resource); in d3d9_indexbuffer_GetPriority() 560 d3d9_resource_cleanup(&buffer->resource); in d3d9_indexbuffer_wined3d_object_destroyed() [all …]
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H A D | texture.c | 215 struct wined3d_resource *resource; in d3d9_texture_2d_SetPriority() local 231 const struct wined3d_resource *resource; in d3d9_texture_2d_GetPriority() local 238 ret = wined3d_resource_get_priority(resource); in d3d9_texture_2d_GetPriority() 613 struct wined3d_resource *resource; in d3d9_texture_cube_SetPriority() local 629 const struct wined3d_resource *resource; in d3d9_texture_cube_GetPriority() local 1031 struct wined3d_resource *resource; in d3d9_texture_3d_SetPriority() local 1047 const struct wined3d_resource *resource; in d3d9_texture_3d_GetPriority() local 1288 d3d9_resource_cleanup(&texture->resource); in d3d9_texture_wined3d_object_destroyed() 1305 d3d9_resource_init(&texture->resource); in texture_init() 1377 d3d9_resource_init(&texture->resource); in cubetexture_init() [all …]
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H A D | d3d9_private.h | 126 void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN; 127 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_… 128 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid, 130 void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN; 131 HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid, 137 struct d3d9_resource resource; member 160 struct d3d9_resource resource; member 181 struct d3d9_resource resource; member 194 struct d3d9_resource resource; member 207 struct d3d9_resource resource; member
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/reactos/dll/directx/wine/d3d8/ |
H A D | d3d8_main.c | 130 void d3d8_resource_cleanup(struct d3d8_resource *resource) in d3d8_resource_cleanup() argument 132 wined3d_private_store_cleanup(&resource->private_store); in d3d8_resource_cleanup() 135 HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) in d3d8_resource_free_private_data() argument 140 entry = wined3d_private_store_get_private_data(&resource->private_store, guid); in d3d8_resource_free_private_data() 147 wined3d_private_store_free_private_data(&resource->private_store, entry); in d3d8_resource_free_private_data() 153 HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, in d3d8_resource_get_private_data() argument 161 stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid); in d3d8_resource_get_private_data() 191 void d3d8_resource_init(struct d3d8_resource *resource) in d3d8_resource_init() argument 193 resource->refcount = 1; in d3d8_resource_init() 194 wined3d_private_store_init(&resource->private_store); in d3d8_resource_init() [all …]
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H A D | buffer.c | 134 struct wined3d_resource *resource; in d3d8_vertexbuffer_SetPriority() local 141 previous = wined3d_resource_set_priority(resource, priority); in d3d8_vertexbuffer_SetPriority() 150 const struct wined3d_resource *resource; in d3d8_vertexbuffer_GetPriority() local 157 priority = wined3d_resource_get_priority(resource); in d3d8_vertexbuffer_GetPriority() 264 d3d8_resource_cleanup(&buffer->resource); in d3d8_vertexbuffer_wined3d_object_destroyed() 286 d3d8_resource_init(&buffer->resource); in vertexbuffer_init() 432 struct wined3d_resource *resource; in d3d8_indexbuffer_SetPriority() local 448 const struct wined3d_resource *resource; in d3d8_indexbuffer_GetPriority() local 455 priority = wined3d_resource_get_priority(resource); in d3d8_indexbuffer_GetPriority() 561 d3d8_resource_cleanup(&buffer->resource); in d3d8_indexbuffer_wined3d_object_destroyed() [all …]
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H A D | texture.c | 154 struct wined3d_resource *resource; in d3d8_texture_2d_SetPriority() local 170 const struct wined3d_resource *resource; in d3d8_texture_2d_GetPriority() local 177 ret = wined3d_resource_get_priority(resource); in d3d8_texture_2d_GetPriority() 495 struct wined3d_resource *resource; in d3d8_texture_cube_SetPriority() local 511 const struct wined3d_resource *resource; in d3d8_texture_cube_GetPriority() local 846 struct wined3d_resource *resource; in d3d8_texture_3d_SetPriority() local 862 const struct wined3d_resource *resource; in d3d8_texture_3d_GetPriority() local 1085 d3d8_resource_cleanup(&texture->resource); in d3d8_texture_wined3d_object_destroyed() 1102 d3d8_resource_init(&texture->resource); in texture_init() 1150 d3d8_resource_init(&texture->resource); in cubetexture_init() [all …]
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H A D | d3d8_private.h | 143 void d3d8_resource_cleanup(struct d3d8_resource *resource) DECLSPEC_HIDDEN; 144 HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) DECLSPEC_… 145 HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, 147 void d3d8_resource_init(struct d3d8_resource *resource) DECLSPEC_HIDDEN; 148 HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid, 154 struct d3d8_resource resource; member 177 struct d3d8_resource resource; member 198 struct d3d8_resource resource; member 211 struct d3d8_resource resource; member 224 struct d3d8_resource resource; member
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/reactos/modules/rosapps/applications/explorer-old/ |
H A D | rc-mingw.jam | 11 rule resource-compile ( target : sources * : properties * ) 14 resource-compile-mingw $(target) : $(sources[1]) ; 18 # resource-compile-nt $(target) : $(sources[1]) ; 20 # resource-compile-cygwin $(target) : $(sources[1]) ; 29 actions quietly resource-compile-nt 34 actions quietly resource-compile-mingw 39 actions quietly resource-compile-cygwin 53 generators.register-standard rc-mingw.resource-compile : RC : OBJ(%_res) ;
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/reactos/drivers/bus/acpi/ |
H A D | buspdo.c | 811 ACPI_RESOURCE* resource; in Bus_PDO_QueryResources() local 895 resource= Buffer.Pointer; in Bus_PDO_QueryResources() 899 switch (resource->Type) in Bus_PDO_QueryResources() 947 resource = ACPI_NEXT_RESOURCE(resource); in Bus_PDO_QueryResources() 971 switch (resource->Type) in Bus_PDO_QueryResources() 1299 resource = ACPI_NEXT_RESOURCE(resource); in Bus_PDO_QueryResources() 1316 ACPI_RESOURCE* resource; in Bus_PDO_QueryResourceRequirements() local 1373 resource = Buffer.Pointer; in Bus_PDO_QueryResourceRequirements() 1432 resource = ACPI_NEXT_RESOURCE(resource); in Bus_PDO_QueryResourceRequirements() 1455 resource = Buffer.Pointer; in Bus_PDO_QueryResourceRequirements() [all …]
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/reactos/dll/3rdparty/libtirpc/libtirpc/ |
H A D | libtirpc.rc | 1 // Microsoft Visual C++ generated resource script. 3 #include "resource.h" 8 // Generated from the TEXTINCLUDE 2 resource. 30 "resource.h\0" 55 // Generated from the TEXTINCLUDE 3 resource.
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/reactos/modules/rostests/tests/np_enum/ |
H A D | np_enum.c | 10 void np_enum(NETRESOURCEW * resource) in np_enum() argument 18 if (resource && resource->lpRemoteName) in np_enum() 21 ret = WNetOpenEnum(RESOURCE_GLOBALNET, RESOURCETYPE_DISK, 0, resource, &handle); in np_enum() 36 printf("Called with lpRemoteName not null, current value: %S\n", resource->lpRemoteName); in np_enum()
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/reactos/drivers/filesystems/btrfs/ |
H A D | btrfs.rc | 1 // Microsoft Visual C++ generated resource script. 3 #include "resource.h" 8 // Generated from the TEXTINCLUDE 2 resource. 30 "resource.h\0" 93 // Generated from the TEXTINCLUDE 3 resource.
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/reactos/dll/win32/ubtrfs/ |
H A D | ubtrfs.rc | 1 // Microsoft Visual C++ generated resource script. 3 #include "resource.h" 8 // Generated from the TEXTINCLUDE 2 resource. 30 "resource.h\0" 93 // Generated from the TEXTINCLUDE 3 resource.
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/reactos/dll/directx/ksproxy/ |
H A D | ksproxy.rc | 1 // Microsoft Visual C++ generated resource script. 3 //#include "resource." 8 // Generated from the TEXTINCLUDE 2 resource. 32 "resource.\0" 94 // Generated from the TEXTINCLUDE 3 resource.
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/reactos/drivers/storage/port/buslogic/ |
H A D | BusLogic958.rc | 1 //Microsoft Developer Studio generated resource script. 3 #include "resource.h" 8 // Generated from the TEXTINCLUDE 2 resource. 86 "resource.h\0" 111 // Generated from the TEXTINCLUDE 3 resource.
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