Searched refs:resource_data_type (Results 1 – 4 of 4) sorted by relevance
588 ins->declaration.semantic.resource_data_type = WINED3D_DATA_FLOAT; in shader_sm4_read_dcl_resource()592 ins->declaration.semantic.resource_data_type = data_type_table[data_type]; in shader_sm4_read_dcl_resource()
648 semantic->resource_data_type = WINED3D_DATA_FLOAT; in shader_sm1_read_semantic()
1082 reg_maps->resource_info[reg_idx].data_type = semantic->resource_data_type; in shader_get_registers_used()1092 reg_maps->uav_resource_info[reg_idx].data_type = semantic->resource_data_type; in shader_get_registers_used()2073 switch (semantic->resource_data_type) in shader_dump_decl_usage()
1125 enum wined3d_data_type resource_data_type; member