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Searched refs:resource_data_type (Results 1 – 4 of 4) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dshader_sm4.c588 ins->declaration.semantic.resource_data_type = WINED3D_DATA_FLOAT; in shader_sm4_read_dcl_resource()
592 ins->declaration.semantic.resource_data_type = data_type_table[data_type]; in shader_sm4_read_dcl_resource()
H A Dshader_sm1.c648 semantic->resource_data_type = WINED3D_DATA_FLOAT; in shader_sm1_read_semantic()
H A Dshader.c1082 reg_maps->resource_info[reg_idx].data_type = semantic->resource_data_type; in shader_get_registers_used()
1092 reg_maps->uav_resource_info[reg_idx].data_type = semantic->resource_data_type; in shader_get_registers_used()
2073 switch (semantic->resource_data_type) in shader_dump_decl_usage()
H A Dwined3d_private.h1125 enum wined3d_data_type resource_data_type; member