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Searched refs:shader_count (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dglsl_shader.c527 GLint i, shader_count, source_size = -1; in shader_glsl_dump_program_source() local
531 GL_EXTCALL(glGetProgramiv(program, GL_ATTACHED_SHADERS, &shader_count)); in shader_glsl_dump_program_source()
532 if (!(shaders = heap_calloc(shader_count, sizeof(*shaders)))) in shader_glsl_dump_program_source()
538 GL_EXTCALL(glGetAttachedShaders(program, shader_count, NULL, shaders)); in shader_glsl_dump_program_source()
539 for (i = 0; i < shader_count; ++i) in shader_glsl_dump_program_source()