Searched refs:shader_count (Results 1 – 1 of 1) sorted by relevance
527 GLint i, shader_count, source_size = -1; in shader_glsl_dump_program_source() local531 GL_EXTCALL(glGetProgramiv(program, GL_ATTACHED_SHADERS, &shader_count)); in shader_glsl_dump_program_source()532 if (!(shaders = heap_calloc(shader_count, sizeof(*shaders)))) in shader_glsl_dump_program_source()538 GL_EXTCALL(glGetAttachedShaders(program, shader_count, NULL, shaders)); in shader_glsl_dump_program_source()539 for (i = 0; i < shader_count; ++i) in shader_glsl_dump_program_source()