Searched refs:shader_glsl_add_src_param (Results 1 – 1 of 1) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | glsl_shader.c | 3868 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_cross() 3869 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param); in shader_glsl_cross() 3994 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src); in shader_glsl_float16() 6048 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texdp3tex() 6094 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texdp3() 6132 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texm3x2depth() 6147 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texm3x2pad() 6161 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texm3x3pad() 6174 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texm3x2tex() 6194 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texm3x3tex() [all …]
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