Searched refs:shader_glsl_ffp_mcs (Results 1 – 1 of 1) sorted by relevance
8374 static const char *shader_glsl_ffp_mcs(enum wined3d_material_color_source mcs, const char *material) in shader_glsl_ffp_mcs() function8422 ambient = shader_glsl_ffp_mcs(settings->ambient_source, "ffp_material.ambient"); in shader_glsl_ffp_vertex_lighting()8423 diffuse = shader_glsl_ffp_mcs(settings->diffuse_source, "ffp_material.diffuse"); in shader_glsl_ffp_vertex_lighting()8424 specular = shader_glsl_ffp_mcs(settings->specular_source, "ffp_material.specular"); in shader_glsl_ffp_vertex_lighting()8425 emissive = shader_glsl_ffp_mcs(settings->emissive_source, "ffp_material.emissive"); in shader_glsl_ffp_vertex_lighting()