Searched refs:shader_glsl_ffp_vertex_lightambient_uniform (Results 1 – 1 of 1) sorted by relevance
1278 static void shader_glsl_ffp_vertex_lightambient_uniform(const struct wined3d_context *context, in shader_glsl_ffp_vertex_lightambient_uniform() function1600 shader_glsl_ffp_vertex_lightambient_uniform(context, state, prog); in shader_glsl_load_constants()