Searched refs:shader_glsl_generate_clip_or_cull_distances (Results 1 – 1 of 1) sorted by relevance
6751 static void shader_glsl_generate_clip_or_cull_distances(struct wined3d_string_buffer *buffer, in shader_glsl_generate_clip_or_cull_distances() function6818 … shader_glsl_generate_clip_or_cull_distances(buffer, output, reg_maps_out->clip_distance_mask); in shader_glsl_setup_sm3_rasterizer_input()6822 … shader_glsl_generate_clip_or_cull_distances(buffer, output, reg_maps_out->cull_distance_mask); in shader_glsl_setup_sm3_rasterizer_input()