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Searched refs:shader_glsl_generate_clip_or_cull_distances (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dglsl_shader.c6751 static void shader_glsl_generate_clip_or_cull_distances(struct wined3d_string_buffer *buffer, in shader_glsl_generate_clip_or_cull_distances() function
6818shader_glsl_generate_clip_or_cull_distances(buffer, output, reg_maps_out->clip_distance_mask); in shader_glsl_setup_sm3_rasterizer_input()
6822shader_glsl_generate_clip_or_cull_distances(buffer, output, reg_maps_out->cull_distance_mask); in shader_glsl_setup_sm3_rasterizer_input()