Searched refs:shader_glsl_get_swizzle (Results 1 – 1 of 1) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | glsl_shader.c | 3013 static void shader_glsl_get_swizzle(const struct wined3d_shader_src_param *param, in shader_glsl_get_swizzle() function 3082 shader_glsl_get_swizzle(wined3d_src, is_color, mask, swizzle_str); in shader_glsl_add_src_param_ext() 5388 shader_glsl_get_swizzle(&ins->src[1], FALSE, write_mask, dst_swizzle); in shader_glsl_ld_uav() 5635 shader_glsl_get_swizzle(&ins->src[0], FALSE, write_mask, dst_swizzle); in shader_glsl_bufinfo() 5712 shader_glsl_get_swizzle(&ins->src[1], FALSE, write_mask, dst_swizzle); in shader_glsl_resinfo() 6015 shader_glsl_get_swizzle(&ins->src[0], FALSE, write_mask, dst_swizzle); in shader_glsl_texcoord()
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