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Searched refs:shader_mask (Results 1 – 2 of 2) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dcs.c610 static void acquire_shader_resources(const struct wined3d_state *state, unsigned int shader_mask) in acquire_shader_resources() argument
619 if (!(shader_mask & (1u << i))) in acquire_shader_resources()
643 static void release_shader_resources(const struct wined3d_state *state, unsigned int shader_mask) in release_shader_resources() argument
652 if (!(shader_mask & (1u << i))) in release_shader_resources()
H A Dcontext.c3766 unsigned int shader_mask) in context_load_shader_resources() argument
3775 if (!(shader_mask & (1u << i))) in context_load_shader_resources()