Searched refs:shader_mask (Results 1 – 2 of 2) sorted by relevance
610 static void acquire_shader_resources(const struct wined3d_state *state, unsigned int shader_mask) in acquire_shader_resources() argument619 if (!(shader_mask & (1u << i))) in acquire_shader_resources()643 static void release_shader_resources(const struct wined3d_state *state, unsigned int shader_mask) in release_shader_resources() argument652 if (!(shader_mask & (1u << i))) in release_shader_resources()
3766 unsigned int shader_mask) in context_load_shader_resources() argument3775 if (!(shader_mask & (1u << i))) in context_load_shader_resources()