Searched refs:split2 (Results 1 – 2 of 2) sorted by relevance
/reactos/dll/directx/wine/d3dx9_36/ |
H A D | mesh.c | 5482 D3DXVECTOR2 split1 = {0, 0}, split2 = {0, 0}, middle, vec; in add_bezier_points() local 5486 D3DXVec2Scale(&split2, D3DXVec2Add(&split2, p2, p3), 0.5f); in add_bezier_points() 5487 D3DXVec2Scale(&middle, D3DXVec2Add(&middle, &split1, &split2), 0.5f); in add_bezier_points() 5501 hr = add_bezier_points(outline, &middle, &split2, p3, max_deviation_sq); in add_bezier_points()
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/reactos/modules/rostests/winetests/d3dx9_36/ |
H A D | mesh.c | 3590 D3DXVECTOR2 split1 = {0, 0}, split2 = {0, 0}, middle, vec; in add_bezier_points() local 3594 D3DXVec2Scale(&split2, D3DXVec2Add(&split2, p2, p3), 0.5f); in add_bezier_points() 3595 D3DXVec2Scale(&middle, D3DXVec2Add(&middle, &split1, &split2), 0.5f); in add_bezier_points() 3609 hr = add_bezier_points(outline, &middle, &split2, p3, max_deviation); in add_bezier_points()
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