Searched refs:src_mask (Results 1 – 3 of 3) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | glsl_shader.c | 3868 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_cross() 3869 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param); in shader_glsl_cross() 6048 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texdp3tex() 6094 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texdp3() 6132 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texm3x2depth() 6147 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texm3x2pad() 6161 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texm3x3pad() 6174 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texm3x2tex() 6194 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texm3x3tex() 6217 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texm3x3() [all …]
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H A D | surface.c | 272 DWORD src_mask, dst_mask; in surface_depth_blt_fbo() local 281 … src_mask = src_texture->resource.format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL); in surface_depth_blt_fbo() 284 if (src_mask != dst_mask) in surface_depth_blt_fbo() 292 if (!src_mask) in surface_depth_blt_fbo() 300 if (src_mask & WINED3DFMT_FLAG_DEPTH) in surface_depth_blt_fbo() 302 if (src_mask & WINED3DFMT_FLAG_STENCIL) in surface_depth_blt_fbo()
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/reactos/modules/rostests/apitests/gdi32/ |
H A D | GetObject.c | 14 UCHAR src_mask[] = { variable 732 hbmMask = CreateBitmap(32, 64, 1, 1, src_mask); in Test_CursorIcon()
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