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Searched refs:src_mask (Results 1 – 3 of 3) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dglsl_shader.c3868 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_cross()
3869 shader_glsl_add_src_param(ins, &ins->src[1], src_mask, &src1_param); in shader_glsl_cross()
6048 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texdp3tex()
6094 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texdp3()
6132 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texm3x2depth()
6147 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texm3x2pad()
6161 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texm3x3pad()
6174 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texm3x2tex()
6194 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texm3x3tex()
6217 shader_glsl_add_src_param(ins, &ins->src[0], src_mask, &src0_param); in shader_glsl_texm3x3()
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H A Dsurface.c272 DWORD src_mask, dst_mask; in surface_depth_blt_fbo() local
281src_mask = src_texture->resource.format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL); in surface_depth_blt_fbo()
284 if (src_mask != dst_mask) in surface_depth_blt_fbo()
292 if (!src_mask) in surface_depth_blt_fbo()
300 if (src_mask & WINED3DFMT_FLAG_DEPTH) in surface_depth_blt_fbo()
302 if (src_mask & WINED3DFMT_FLAG_STENCIL) in surface_depth_blt_fbo()
/reactos/modules/rostests/apitests/gdi32/
H A DGetObject.c14 UCHAR src_mask[] = { variable
732 hbmMask = CreateBitmap(32, 64, 1, 1, src_mask); in Test_CursorIcon()