/reactos/dll/directx/wine/wined3d/ |
H A D | surface.c | 1526 map_binding = src_texture->resource.map_binding; in surface_convert_format() 1989 if (!src_texture->swapchain || src_texture == src_texture->swapchain->back_buffers[0]) in fb_copy_to_texture_hwstretch() 2195 struct wined3d_texture *src_texture; in surface_blt_special() local 2212 src_texture = src_surface->container; in surface_blt_special() 2219 src_swapchain = src_texture->swapchain; in surface_blt_special() 2223 src_texture = NULL; in surface_blt_special() 2794 src_texture = src_surface->container; in raw_blitter_blit() 3056 src_resource = &src_texture->resource; in ffp_blitter_blit() 3364 src_texture = converted_texture; in surface_cpu_blt() 3367 src_format = src_texture->resource.format; in surface_cpu_blt() [all …]
|
H A D | device.c | 3821 if (!src_texture || !dst_texture) in wined3d_device_update_texture() 3840 type = src_texture->resource.type; in wined3d_device_update_texture() 3847 layer_count = src_texture->layer_count; in wined3d_device_update_texture() 3860 src_level_count = src_texture->level_count; in wined3d_device_update_texture() 3864 src_size = max(src_texture->resource.width, src_texture->resource.height); in wined3d_device_update_texture() 4046 struct wined3d_texture *dst_texture, *src_texture; in wined3d_device_copy_resource() local 4094 src_texture = texture_from_resource(src_resource); in wined3d_device_copy_resource() 4101 src_texture->layer_count, src_texture->level_count); in wined3d_device_copy_resource() 4208 if (src_sub_resource_idx >= src_texture->level_count * src_texture->layer_count) 4351 struct wined3d_texture *dst_texture, *src_texture; local [all …]
|
H A D | cs.c | 2065 struct wined3d_texture *dst_texture, *src_texture; in wined3d_cs_exec_blt_sub_resource() local 2069 src_texture = texture_from_resource(op->src_resource); in wined3d_cs_exec_blt_sub_resource() 2071 src_surface = src_texture->sub_resources[op->src_sub_resource_idx].u.surface; in wined3d_cs_exec_blt_sub_resource() 2081 struct wined3d_texture *src_texture, *dst_texture; in wined3d_cs_exec_blt_sub_resource() local 2121 src_texture = texture_from_resource(op->src_resource); in wined3d_cs_exec_blt_sub_resource() 2125 if (!wined3d_texture_load_location(src_texture, op->src_sub_resource_idx, in wined3d_cs_exec_blt_sub_resource() 2126 context, src_texture->resource.map_binding)) in wined3d_cs_exec_blt_sub_resource() 2129 wined3d_debug_location(src_texture->resource.map_binding)); in wined3d_cs_exec_blt_sub_resource() 2149 …wined3d_texture_get_memory(src_texture, op->src_sub_resource_idx, &addr, src_texture->resource.map… in wined3d_cs_exec_blt_sub_resource() 2150 wined3d_texture_get_pitch(src_texture, op->src_sub_resource_idx % src_texture->level_count, in wined3d_cs_exec_blt_sub_resource()
|
H A D | texture.c | 3263 … const RECT *dst_rect, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, argument 3273 dst_texture, dst_sub_resource_idx, wine_dbgstr_rect(dst_rect), src_texture, 3280 if (src_sub_resource_idx >= src_texture->level_count * src_texture->layer_count 3281 || src_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D) 3289 src_format_flags = src_texture->resource.format_flags; 3290 if (FAILED(hr = wined3d_texture_check_box_dimensions(src_texture, 3291 src_sub_resource_idx % src_texture->level_count, &src_box))) 3295 || src_texture->sub_resources[src_sub_resource_idx].map_count) 3304 || (src_texture && src_texture->sub_resources[src_sub_resource_idx].map_count)) 3320 &dst_box, &src_texture->resource, src_sub_resource_idx, &src_box, flags, fx, filter);
|
H A D | arb_program_shader.c | 7803 struct wined3d_texture *src_texture = src_surface->container; in arbfp_blitter_blit() local 7811 if (!arbfp_blit_supported(op, context, &src_texture->resource, src_location, in arbfp_blitter_blit() 7826 && !wined3d_resource_is_offscreen(&src_texture->resource)) in arbfp_blitter_blit() 7828 unsigned int src_level = src_sub_resource_idx % src_texture->level_count; in arbfp_blitter_blit() 7838 s.top = wined3d_texture_get_level_height(src_texture, src_level) - s.top; in arbfp_blitter_blit() 7839 s.bottom = wined3d_texture_get_level_height(src_texture, src_level) - s.bottom; in arbfp_blitter_blit() 7843 wined3d_texture_load(src_texture, context, FALSE); in arbfp_blitter_blit() 7876 const struct wined3d_format *fmt = src_texture->resource.format; in arbfp_blitter_blit() 7882 arbfp_blit_set(arbfp_blitter, context, src_texture, src_sub_resource_idx, color_key); in arbfp_blitter_blit() 7885 draw_textured_quad(src_texture, src_sub_resource_idx, context, src_rect, dst_rect, filter); in arbfp_blitter_blit()
|
/reactos/sdk/tools/winesync/d3dx9_staging/ |
H A D | 0011-d3dx9_36__Improve_D3DXSaveTextureToFile_to_save_simple_texture_to_dds_file.diff | 9 +HRESULT save_dds_texture_to_memory(ID3DXBuffer **dst_buffer, IDirect3DBaseTexture9 *src_texture, 37 +HRESULT save_dds_texture_to_memory(ID3DXBuffer **dst_buffer, IDirect3DBaseTexture9 *src_texture, c… 44 + type = IDirect3DBaseTexture9_GetType(src_texture); 60 + mip_levels = IDirect3DTexture9_GetLevelCount(src_texture); 74 + hr = get_surface(type, src_texture, D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface); 92 if (!dst_buffer || !src_texture) return D3DERR_INVALIDCALL; 99 + return save_dds_texture_to_memory(dst_buffer, src_texture, src_palette); 101 type = IDirect3DBaseTexture9_GetType(src_texture);
|
/reactos/dll/directx/wine/d3dx9_36/ |
H A D | texture.c | 1840 IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette) in D3DXSaveTextureToFileA() argument 1848 wine_dbgstr_a(dst_filename), file_format, src_texture, src_palette); in D3DXSaveTextureToFileA() 1857 hr = D3DXSaveTextureToFileInMemory(&buffer, file_format, src_texture, src_palette); in D3DXSaveTextureToFileA() 1869 IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette) in D3DXSaveTextureToFileW() argument 1875 wine_dbgstr_w(dst_filename), file_format, src_texture, src_palette); in D3DXSaveTextureToFileW() 1890 IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette) in D3DXSaveTextureToFileInMemory() argument 1897 dst_buffer, file_format, src_texture, src_palette); in D3DXSaveTextureToFileInMemory() 1899 if (!dst_buffer || !src_texture) return D3DERR_INVALIDCALL; in D3DXSaveTextureToFileInMemory() 1902 return save_dds_texture_to_memory(dst_buffer, src_texture, src_palette); in D3DXSaveTextureToFileInMemory() 1904 type = IDirect3DBaseTexture9_GetType(src_texture); in D3DXSaveTextureToFileInMemory() [all …]
|
H A D | d3dx9_private.h | 129 HRESULT save_dds_texture_to_memory(ID3DXBuffer **dst_buffer, IDirect3DBaseTexture9 *src_texture,
|
H A D | surface.c | 672 HRESULT save_dds_texture_to_memory(ID3DXBuffer **dst_buffer, IDirect3DBaseTexture9 *src_texture, co… in save_dds_texture_to_memory() argument 679 type = IDirect3DBaseTexture9_GetType(src_texture); in save_dds_texture_to_memory() 695 mip_levels = IDirect3DTexture9_GetLevelCount(src_texture); in save_dds_texture_to_memory() 709 hr = get_surface(type, src_texture, D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface); in save_dds_texture_to_memory()
|
/reactos/dll/directx/wine/ddraw/ |
H A D | device.c | 6174 IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags) in d3d_device7_Load() argument 6178 struct ddraw_surface *src = unsafe_impl_from_IDirectDrawSurface7(src_texture); in d3d_device7_Load() 6183 … iface, dst_texture, wine_dbgstr_point(dst_pos), src_texture, wine_dbgstr_rect(src_rect), flags); in d3d_device7_Load() 6339 POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags) in d3d_device7_Load_FPUSetup() argument 6341 return d3d_device7_Load(iface, dst_texture, dst_pos, src_texture, src_rect, flags); in d3d_device7_Load_FPUSetup() 6345 POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags) in d3d_device7_Load_FPUPreserve() argument 6351 hr = d3d_device7_Load(iface, dst_texture, dst_pos, src_texture, src_rect, flags); in d3d_device7_Load_FPUPreserve()
|
H A D | surface.c | 5249 static HRESULT WINAPI d3d_texture2_Load(IDirect3DTexture2 *iface, IDirect3DTexture2 *src_texture) in d3d_texture2_Load() argument 5252 struct ddraw_surface *src_surface = unsafe_impl_from_IDirect3DTexture2(src_texture); in d3d_texture2_Load() 5256 TRACE("iface %p, src_texture %p.\n", iface, src_texture); in d3d_texture2_Load() 5344 static HRESULT WINAPI d3d_texture1_Load(IDirect3DTexture *iface, IDirect3DTexture *src_texture) in d3d_texture1_Load() argument 5347 struct ddraw_surface *src_surface = unsafe_impl_from_IDirect3DTexture(src_texture); in d3d_texture1_Load() 5349 TRACE("iface %p, src_texture %p.\n", iface, src_texture); in d3d_texture1_Load()
|
/reactos/dll/directx/wine/d3d8/ |
H A D | device.c | 1252 IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture) in d3d8_device_UpdateTexture() argument 1258 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture); in d3d8_device_UpdateTexture() 1260 src_impl = unsafe_impl_from_IDirect3DBaseTexture8(src_texture); in d3d8_device_UpdateTexture()
|
/reactos/sdk/include/reactos/wine/ |
H A D | wined3d.h | 2489 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture); 2705 … struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
|
/reactos/dll/directx/wine/d3d9/ |
H A D | device.c | 1516 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture) in d3d9_device_UpdateTexture() argument 1522 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture); in d3d9_device_UpdateTexture() 1524 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture); in d3d9_device_UpdateTexture()
|